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What tick speed do you want mars 3 to be next era
Poll ended at Wed Jan 12, 2011 2:50 pm
Mars 3 tick speed at 2 ticks per hour: 35%  35%  [ 108 ]
Mars 3 tick speed at 3 ticks per hour: 65%  65%  [ 198 ]
Total votes : 306
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 Post subject: Re: Mars 3 changing its tick speed! You vote for it.
PostPosted: Wed Jan 12, 2011 7:55 pm 
Captain
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Seems that the community likes having more custom scenario worlds and various options so this is something we're going to look into increasing on in the future. Currently we have a series of global variables and server variables, global variables affect all worlds and cannot be made world specific, things like: Structure costs/time, ion cannon/firestorm costs, resource production, taxation, etc. We're looking to make everything into server variables so that we can do much more interesting and variety of scenarios for specific worlds. To this end We'll probably have 1-2 custom worlds for each theme and we'll vary things slightly each round while giving the community the chance to vote for what they would like in the next round(s).

-Andrew

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 Post subject: Re: Mars 3 changing its tick speed! You vote for it.
PostPosted: Wed Jan 12, 2011 8:00 pm 
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2 if its changed to 3 eras will end way too quick and the more powerfull alliances will dominate Fantasy 6 for example...


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 Post subject: Re: Mars 3 changing its tick speed! You vote for it.
PostPosted: Wed Jan 12, 2011 8:10 pm 
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I say 3 b coz im 1 of those guys hoo like 2 hav supplies ready


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 Post subject: Re: Mars 3 changing its tick speed! You vote for it.
PostPosted: Wed Jan 12, 2011 8:15 pm 
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it doesn't matter. TEC will win :lol:

Dudesterinater

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 Post subject: Re: Mars 3 changing its tick speed! You vote for it.
PostPosted: Fri Jan 14, 2011 3:15 pm 
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not without me :(

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 Post subject: Re: Mars 3 changing its tick speed! You vote for it.
PostPosted: Tue Jan 18, 2011 11:36 am 
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Heeheehahaha wrote:
it doesn't matter. TEC will win :lol:

Dudesterinater

don't be so sure about that, alot can change, anyway, i don't think TEC are playing this round...

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