The problem with big alliances isn't that they have too many crystals. It's that they are allowed to be too big, if you find that a problem.
I'm aware I'm not the only one receiving fewer resources. I realize it's a systemic problem that was not well thought out. I'm writing because as a HUGE, heavy token abuser they'll pay attention to cause I buy them lots of new shoes and stuff
And, I'm telling you, this WILL tear apart the core player of Battle Dawn.
This update was ALL about making it HARDER to be a free player.
Voting period is extended, thus fewer free resources.
OP dismantling, less.
Conquers no longer get a benefit if the conquered is actually playing and building. It's a flat rate. Therefore, less.
But, if you hit the thing that's more, the big Boost button, which I hit so very frequently, you can compete. That I'm a booster removes me of the problems others will face from this, but the intent is clear. The game wants people to boost.
The problem is, it goes about expressing that desire by doing the one thing assured to get less of it. The way you get MORE of it is by enticing the free player to grow a monster empire he wants to protect and realizes he can not unless he boosts when he's threatened.
If 271 crystals are less valuable than 20, you will ultimately dry the user base up, because there's no reason to do much of anything. I'm saying this to be helpful.
This update was designed to feature the boost option. It'll kill the free gamer. If you want, give everyone BUT me the benefit of crystals and relics and conquers. This was a very poorly thought out move.