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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Sat May 14, 2016 11:04 am 
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malicewolf wrote:
I'm quite happy to see this thread =) It's been a while since I've seen an active BD topic :D

As for the argument about subs. As Milan put it. It's a valid strategy and no doubt one of the most appealing. The reason is because, the only way to play at a competitive level without subs is to be extremely active (18+ hours MINIMUM). On top of this, you need to find multiple like minded players to join you in order for this to work (and there's not many left, hence why most end up together... no one likes carrying others).

So, how do you win without being a super human who can stay awake 24/7 at their computer? You get subs. You create a barrier of colonies and allies that will help keep an eye on things. Most people now have a mini computer in their pockets 24/7 (aka your phone). All you really need to keep your social life up is notification. Everyone can go on their merry way, so long as 1 person is on to keep a watchful eye for something and get ahold of everyone. Hard to do with a limited number of people, so why not have 3 alliances worth of people? You'll almost guaranteed to have at least 1 person online at all times 24/7.

So, why so many people choose to use subs? Because, it's a lot more appealing than playing 24/7 yourself. Many say its a cowardly tactic. Sometimes. If a main alliance chooses to have their sub alliance suicide into an enemy to weaken them, then yes, it can be seen as weak, but it doesn't change the victor at the end. You can try to fight and win with "honor" all you want. But the truth is, if you want to win that way, you have to work harder. Most people don't like that...

As for the diminishing population on BD. This game is old people. It's using old programming as well. BD has been getting plenty of attention though, however just not in the manner most here would like to see. BD:AE is where the focus is, and unfortunately, it's simply not the same game. But those things you are asking for to improve BD; they're being done in BD:AE. You want new units? Done. You want new programming? Done. You anted better graphics? Done. You wanted different ways to play the game? Done.

When you make so many changes to something though, it's hard to see what it used to be anymore. I could go on and on about every point made in this topic (many of you know I can :P) but I'll stop now while this is still... somewhat of a readable and manageable post




:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
Tears are rolling down from my eyes reading this post , after a long long time another post got added to malicewolf's long wall of texts.

But i dont agree with a few points

malicewolf wrote:
You want new units? Done. You want new programming? Done. You anted better graphics? Done. You wanted different ways to play the game? Done


Do we want new units NO , Do we want new programming NO , Do we want better graphics NO , Did we wanted to different ways to play the game? NO , we only wanted an app from which we could access BD from mobile as smoothly as pc.

All we want is that every world has a 1000+ population , active forum , 50k+ kills should be common every era.

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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Sat May 14, 2016 7:38 pm 
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Hitmo wrote:
Do we want new units NO , Do we want new programming NO , Do we want better graphics NO , Did we wanted to different ways to play the game? NO , we only wanted an app from which we could access BD from mobile as smoothly as pc.

All we want is that every world has a 1000+ population , active forum , 50k+ kills should be common every era.


It may not of been what you specifically wanted, but it's been asked for countless times in the past. And as much as we all love the game, it has a lot of fundamental issues in terms of it's current gameplay. This game encourages experienced players to FEED off of new players to play well. This means there is no good incentive for experienced players to teach new players to better themselves. In fact, that's counter productive. The reason we focus so much on it NOW is that we WANT to find new blood that can help in wars as conquering is no longer for resource increases, but more of a focus on score increases.

All of us still here love this game, there is no doubt about that. But there's a lot of issues with it as well and we can't ignore it. Sure, advertising isn't high anymore, but do keep in mind, advertising isn't free. We use to give free blues for voting us on advertising sites, but you see what happened to that. It eventually became, no one voted and got the free blues. BD's rankings fell lower and lower because no one was actually voting (because taking 2 extra seconds to click on the vote button was too time consuming in their day plans).

And of course, the activity requirement along with the heavy boosters who very often pay to win eras (not everyone, but many are known for this) causes distress as well. While boosting doesn't ensure a win, it allows beaten players to basically come back in a few days at the same power they were when they were defeated. And sure, why not allow that? They're spending their hard earned money to do so, but that means non-boosters have to be that much more active. A heavy booster who's active is DAMN hard to beat down if you aren't doing so yourself.

And as always, the usual argument milan gives is because he is willing to go the extra mile (or 2000 miles) to manage overcoming heavy boosters. He plays systematically and logically. Stay alive, stay active, only take battles that are smart, don't get caught in risky/stupid traps, get r5.

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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Sun May 15, 2016 1:02 am 
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If by anyway u guys are able to revive battledawn , i would like to suggest 2 more games for revival
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Who wants to play new MMos with cool 3D graphics and much evolving gameplay , lets stick to the same old stuff :!: :!:

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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Sun May 15, 2016 6:30 am 
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malicewolf wrote:
And of course, the activity requirement along with the heavy boosters who very often pay to win eras (not everyone, but many are known for this) causes distress as well. While boosting doesn't ensure a win, it allows beaten players to basically come back in a few days at the same power they were when they were defeated. And sure, why not allow that? They're spending their hard earned money to do so, but that means non-boosters have to be that much more active. A heavy booster who's active is DAMN hard to beat down if you aren't doing so yourself.


Just to add to this, I would say the game has gotten more extreme. In the old days with 1500 people on a server you could get a very good income as a non-booster to compete with boosters, even if you weren't "insanely active". With current population it's hard to get a good income going as a non-booster. With less total resources on a round the relative income from boosting as a booster has increased, while for non-boosters the relative income has decreased.

Quote:
This game encourages experienced players to FEED off of new players to play well. This means there is no good incentive for experienced players to teach new players to better themselves. In fact, that's counter productive. The reason we focus so much on it NOW is that we WANT to find new blood that can help in wars as conquering is no longer for resource increases, but more of a focus on score increases.


That also plays into this ^. Waaaaay back when I played M1 and I was trying to control the world, it was simply impossible. I was forced to leave newbs that were any sort of active alone and to simply have good diplo with them because it wasn't (even remotely) possible to kill them and keep them killled. I remember that era had quite a lot of active newbs that were annoying but not annoying enough to go after constantly because there were bigger fish to fry. I would simply try to steer them in the direction of enemies, rather than myself or allies. I think this gave them a bit more playing room to learn the game. Obviously this wasn't out of the kindness of my heart, this was simply the most effective way for me to make use of the larger population. Comparing that to the last era I played, F1 with around 200 people, there were maybe 5 active newbs and that was a small enough number to be able to keep all of them down.

I think it's been a sort of accelerated decline. Less players = less chance for newbs to survive = less players sticking around. At the same time less players = less competition = less people sticking around.

Not to mention I think the game has gotten quite a bit harder for non-boosters.
- Population decreased, so there are less resources to go around.
- Crystals started spawning at 30 power instead of 20 power, so less crystals (again, resources) to go around.
- Conquer income was decreased (though this was long ago).
- Wreck spawn rate was decreased on faster tick worlds.
- OPs became harder to raze as you now need to hold them for 24 ticks, though this is a very small factor.
- Because of all of the above, boosting income became, relatively, a larger source of income.
- It became harder to get blue tokens because voting was taking away.

I think all of the above also contributed to less new players sticking around. You're less likely to boost as a new player as you're not sure yet this is a game you want to invest in, if you never stand a chance without boosting there's a good chance you won't stick around long enough to find the game worth it to spend money on it.

Anyway, that's just my 2 cents. And yeah Josh, I'm trying to refrain using myself as an argument because admittedly I am not representative.

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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Sat Jul 30, 2016 4:35 pm 
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What BD has to do is atleast maybe increase time to Re-boost red or maybe blues and increase non booster relative income... lets say such as more population at the beggining... structures give more resources and conquers give WAY more resources because i can just take a mine and an oil rig and have around 1.7x of a conquer, which in the more... higher ticks has a huge army... because if he dosent, hes already conquered.
so basicly increase reboosting time and add more income by conquers, resource ops, and structures.


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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Sun Jul 31, 2016 4:10 am 
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[quote="Milanos"][quote="malicewolf"]
I think it's been a sort of accelerated decline. Less players = less chance for newbs to survive = less players sticking around. At the same time less players = less competition = less people sticking around.

Were gonna find ourselves remaining with 40 heavy red boosters each era where admin gives them free tokens to stay around... good game.


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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Wed Aug 31, 2016 1:57 pm 
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I'm still surprised this game is still running, it has been around since like 2007, forgot the year precisely, but BD had a fair time of success there used to be no place to put a colony on some worlds, etc.
BD was successful back then cz in my opinion it was a fresh idea and still being discovered by users, no one has ever played a similar game to this which was great but the problem is BD did not evolve to match the other games, that is why players started to find other games more interesting, so players started to quit playing BD, when the number of users decline a bit you have the chance to put BD back to its prime by making some changes and improvement thats simple marketing, but instead you didnt change anything you simply made the game worse for beginners by deleting blue tokens, next thing more players kept leaving bd and no one planting cz fresh players cant seem to understand (Want to be allies? Sometimes I like to pretend I am a princess riding a pony..), that tutorial needs some serious upgrades, add more quests and hints.
any way BD needs lots of work like changing the whole thing and grahics to bring it back alive and i doubt it would happen, it was nice seeing a topic on forum.

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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Mon Sep 05, 2016 6:32 pm 
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BDEA is where it's at!

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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Mon Sep 05, 2016 10:20 pm 
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Tbh BD's a niche imo

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 Post subject: Re: Battle Dawn Dying out. Why? Suggest New rules
PostPosted: Tue Sep 06, 2016 5:28 pm 
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-You need more strategy here than on most other games.
-Getting conquered is just the beginning.

tacticsoft should make the next advertisement around these two messages, because there are some people out there who want a challenge, and they may find it here. Yes, its more a niche game than mass market, but it is so because of the strategy skills you need.

Also, they should ask the playerbase if there are people willing and skilled to work with the devs on the much much needed upgrades (not me, i am no programmer). Two or three people more who want to do it for the fame and their resume (not for money) can make a big difference if the upgrades arrive barely on time, or too late to keep the game running.

Quote:
This game encourages experienced players to FEED off of new players to play well. This means there is no good incentive for experienced players to teach new players to better themselves. In fact, that's counter productive.


Yes, that being conquered is only the beginning and not the end, we need in big red letters at the end of the tutorial, and the second time when a fresh conquer the next time logs in. This we need immidiately. Too much people go inactive because they are conquered.

And yes, i have seen how pokemon go works. That mobile app is essential!

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Why stop so many to play BD after they are conquered?
They dont know rule one....


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