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 Post subject: Bugs: Nuke Loss Inflicted (BD) (Events, E4, F5); Adv scan (F
PostPosted: Wed Sep 24, 2014 7:16 am 
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Some instances of Nuke Loss Inflicted Event reports not giving the right figures for casualties caused by Nukes.
In one case casualties
reported in the Event report were more like 7 units or 7% or less of the force hit
(10% may have been actually inflicted)

In another Nuking, bat reports before and after proved that about 20 units had been destroyed by the Nuke hit, but the Event report said 7.2 units (3.5%)

An advanced scan said all units were Crushers (--25%),
but later Bat Report proved about 50% crushers, 50 % another.

Most scans, and most Nuke event reports may still be working, but they do seem to be going wrong sometimes


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 Post subject: Re: Bugs: Nuke Loss Inflicted (BD) (Events, E4, F5); Adv scan (F
PostPosted: Wed Sep 24, 2014 8:53 am 
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hi! Please notify your admin, I am sure he'll be able to explain it.
What I see for now is, that there are no bugs at all.
For example the nuke event. There are no decimal numbers you just read it wrong :)
Please look it up again. I bet there was:

"your missile hits player xyz outpost 7. [space] 2 units were killed"


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 Post subject: Re: Bugs: Nuke Loss Inflicted (BD) (Events, E4, F5); Adv scan (F
PostPosted: Thu Oct 02, 2014 6:03 am 
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I did get the numbers slightly wrong in the bug report,
as I put decimal fractions for losses, and they aren't given in Event reports.

BUT I didn't misread the Event reports at the time.
I checked them carefully, before reporting.
These things did happen, roughly the way I said.
So I'm sure there is some sort of bug or glitch.
(but I can't prove it, the Event reports disappear
as time goes on).

As I said, usually the Event reports are correct,
it's just occasional.


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