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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 29, 2009 7:52 pm 
Second Lieutenant
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at least this point I see it well, why? because this discourage that powerful players that, as they have everything (conquers, a good alliance, army and so on..) and must be bored , so, their goal would be conquer (just for obtaining resourses) that players weaker' s op

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 Post subject: Re: Updates! October 13th!
PostPosted: Thu Oct 29, 2009 10:34 pm 
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Mad MAX wrote:
I do not like lowered metal and oil for ops there not even worth tring for any more cost min 60 to 80 oil to attack an op and 60 to 80 that is 30 oil to -10 oil for an op this is a huge step backwards on the ops

there were kinda worth it for 300 m/o but you took an risk if they defended the op you lose units

there not even worth the oil to try and defend the resorces are down so much this plays into the hands of the people who log 1 or 2 times a day

those of us that are on like 8 to 10 ticks can no longer do any thing again unless we buy oil with tokens


"buy oil with tokens"

Max,

maybe that was their plan. 8-)


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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 30, 2009 4:49 am 
Second Lieutenant
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Just a couple of things:

It's harder for me to log into the game since the updates. Playing in multiple worlds, using tabs, I get kicked from worlds frequently, and the log in page does not recognise that I am logged in across worlds, and also does not save my name & p'word anymore. This means I constantly have to log back in & re-enter my username & password, which is a real pain.Then, from a clean login, 50% of the time the login freezes & I have to start again.

Secondly, I generally play the game on my laptop & the map area actually appears smaller than is was (boost button aside) - I thought the design was supposed to make the game more accessable on smaller screens?

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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 30, 2009 4:35 pm 
Second Lieutenant
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And now you have to wait 48 hours to vote on single tick worlds

and please cahnge the screen back i only just got useto the old one and please give me back my extra 100 metal and oil a tick

AND i realy dont believe in theses outpost that give you resourses it will change the game so much

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 Post subject: Nukes and the last minute escape
PostPosted: Sat Oct 31, 2009 9:08 am 
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So what happened to nukes destroying within a 1 tick window? I just had a nuke land on an outpost and the outgoing squads had no damage. I thought there were no last minute escapes, or did that change for the new client?


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 Post subject: Re: Updates! October 13th!
PostPosted: Sat Oct 31, 2009 9:25 am 
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They still take damage, check the units, they just don't get actually killed because they were a tick away from the blast.

I updated the front page listing, outpost upkeep is currently 0.75 but we'll be changing that back down to 0.5. There will be a few small updates put into the game hopefully today or tomorrow as well, I'll put a new changelog up when they do.

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Sat Oct 31, 2009 9:55 am 
Corporal
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Andrew wrote:
They still take damage, check the units, they just don't get actually killed because they were a tick away from the blast.

-Andrew


Well, they aren't my units, they were my target, so I can't check. So you're saying they are all at 1 health point, they just don't lose any units.


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 Post subject: Re: Updates! October 13th!
PostPosted: Sat Oct 31, 2009 5:04 pm 
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i have found an UFO and as i roll over with the mous over it it shows me an box with an information text "5kc0r nw4d e1ttaB" is this normal or an bug?


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 Post subject: Re: Updates! October 13th!
PostPosted: Mon Nov 02, 2009 8:43 am 
Second Lieutenant
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Its normal, I caught 4 UFOs for day :P

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 Post subject: Re: Updates! October 13th!
PostPosted: Mon Nov 02, 2009 9:09 am 
Lieutenant Major
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4 ufos i have only found one

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