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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 16, 2009 1:18 pm 
Private 1st class
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Joined: Tue Jun 02, 2009 4:08 pm
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are you kidding 18 peopple man i wish it would stay the same not looking foraword to the new update any way i got good people in mine just looks like there are going to be a lot of subs again always get confised with subs you attack one alience then an alie attacks you saying you attacked there sub :?

dont update that admins keep it the same

also looking forward to the metal mines thing i am going to force my whole alience in to building 3 each 18 X 5 X 3 = 270 yes more metal for me
update that faster

and one more thing a wreckage going to look like an outpost maby ? and how big a reward do they have


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 Post subject: Re: Updates! October 13th!
PostPosted: Fri Oct 16, 2009 1:21 pm 
Lieutenant Major
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Metal mines are static permanent OPs you take, not ones you build.

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 Post subject: Re: Updates! October 13th!
PostPosted: Sat Oct 17, 2009 2:17 am 
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wait a second... is this already added to the real worlds? not the RC portal worlds? plz reply lol i wanna catch a UFO :D


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 Post subject: Re: Updates! October 13th!
PostPosted: Sat Oct 17, 2009 10:00 am 
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No its not on the 'real worlds' yet. I like the lower alliance members. Don't like the less resources for ops.


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 Post subject: Re: Updates! October 13th!
PostPosted: Sun Oct 18, 2009 9:37 pm 
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i bagged a wreckage in the waters north of deep northern canada
wreckage reported to have 2025 metal in it- at tick 2723. the metal didnt actually make it to my stock pile,, FYI
thanks

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 Post subject: Re: Updates! October 13th!
PostPosted: Mon Oct 19, 2009 3:20 pm 
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Thanks, I've passed this on to the programmers to fix.

Anyone confirmed whether or not they are having the same problem with UFOs or other wreckages not giving the resources that it said you got?

Also we're planning to put all these changes and a few others live on the regular worlds sometime this week, I'll be posting some additional changes/tweaks we've made tomorrow hopefully once I get a complete list from our dev team.

Edit: I'm going into the RC world now to drop several dozen wreckages, GO GET EM GUYS! Please check to make sure you actually get the resources it says and report if there are any problems with the event such as a "?" instead of an icon or any errors in the text. First one to report any confirmed issues if there are any in this thread will get 50 bonus tokens for their help!

Edit #2: Changed the values for the new taxation to workers/500 x 10 for metal and workers/500 x 7 for oil, this is more accurate to actual production with level 5 metal/oil.

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 21, 2009 12:55 am 
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yay!
finaly pay by phone!!! :D
(not sure it was anounced here but the link in the admin mass message sent me here)
thx admins!! :D
i think i'll buy a 3k now :)

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Code:
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http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 21, 2009 1:06 am 
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apollo is happy. :) I missed onebip.

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 21, 2009 8:47 am 
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Yeah sorry for the delay on that one guys, we just have soo many updates/projects on the go :mrgreen:

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 21, 2009 12:04 pm 
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Andrew wrote:

14. Conquered colonies cannot be used as a gate point


Why?

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