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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 3:49 am 
Private 1st class
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well at last u changed its..thanks for that and plz don't think about it again:S

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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 6:58 am 
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my rank was 11 before the updates and after it i'm now ranked 19 i have 54 conquerors 85 units 6 crystals i had asked my friend who is ranked 12 about this things he have 11 crystals 34 conquerors 250 units :?: :!:

that doesnt make sense


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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 8:16 am 
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GEMEAI wrote:
my rank was 11 before the updates and after it i'm now ranked 19 i have 54 conquerors 85 units 6 crystals i had asked my friend who is ranked 12 about this things he have 11 crystals 34 conquerors 250 units :?: :!:

that doesnt make sense

He has more crystals and army than you do

and BTW, Thank you to all the BD staff, we all love you again, ALL HAIL CAPITALIST BD!

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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 9:03 am 
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im disappointed by the change, I see inactive conquers as some kind of exploit, because technically their not even playing the game any more. They are not even signing on and they go into auto-vacation mode and everything,
And their conquers get that extra resources that they don't fairly deserve.

Maybe the fact of the matter is they should decrease the time it takes to delete a colony on auto vacation,

anyways, I don't like that you changed it back, I liked the previous change, I thought it was for the better of the game,

The worlds right now have barely any competition in it, this is partly because of misleading numbers you get from getting inactive conquers in the game. Which in turn boosts your score tremendously which scares alot of people with big armies away, when in fact they have nothing. As well most of the time its just the top 24 guys on a world, who just happen to be their and started conquering people from the start, which the conquers have probably already quit by now, but they are still getting the resources from it. As well have a higher rank because of it.

Anyways, I hope you find another solution to the ever increasing problem of people who don't play anymore and players leeching of it.

Theirs nothing I can say for you to appeal to me because I am a minority in this (Sadly), any ways I'l still be playing this game and not be like the rest who threaten to leave or boycott it.

Il end on a positive note, I love your changes though, especially the ones pertaining to the crystals and the relics, they are rare and the emphasis should be put on those objects.


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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 9:59 am 
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WOW

ur joking right buddy?

if you earned the conquer and he decides to quit the game because he was conquered , how is that fair to me?

you oblivously havent been a strong conquer or powerhouse im guessing?

on mars 2 i had almost 50 conquers now i have much much less because people quit , if people quit on me and are in auto vacation how do i not deserve every bit of tax they give me until their colony is deleted? if they werent in vacation i would still be getting tax off them so what does it matter?

i dont believe there is anything wrong with vacationed paying tax's because its just fair to the player who conquered them fair and square

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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 10:05 am 
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Update:

We're aware of 2 bugs currently with the boost screen:

1) The production boosts say duration 200 but after boosting only give 100, I believe 100 is the correct value, we may increase in the future though. I'll get the text updated ASAP.

2) The Emergency boosts say %AMOUNT% instead of the actual amount. For reference here's the values:

Emergency Metal - 5000 *Called "Gold" in Fantasy*
Emergency Oil - 5000 *Called "Lumber" in Fantasy*
Emergency Workers - 100

Please report any other bugs/issues. Also has anyone created a profile yet or checked out the help menu? They should both be available now and were the last "Under Construction" signs to be removed! :mrgreen:

Edit: Ok so the profiles is not opened yet... will get an answer shortly they should have been opened :(.

-Andrew

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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 10:47 am 
Lieutenant Major
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How did 29. get decided upon?

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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 10:56 am 
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We removed auto-vacation, it was not working out as we'd hoped and instead lead to hundreds of colonies and outposts taking up space on the worlds. 1 week in the game is a decent amount of time and was decided should be enough inactive time before a colony is deleted.

Several of the single tick worlds lost a lot of conquers all of a sudden because of this, the issue was that it was supposed to be 125 ticks to auto-vacation and another 125 ticks to deletion in the single tick worlds but the system wasn't working so when we updated the inactivity timers in this update A LOT of colonies that have been around longer than they should have been were deleted.

Also ignore the event: "EVT_DESC_ADVISORS not found", that's a new feature we're working on :).

-Andrew

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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 11:13 am 
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since today on each tick i do not receive oil metal or energy, its hurtin cos im being attacked


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 Post subject: Re: REVISED Updates! September 30th
PostPosted: Wed Sep 30, 2009 11:14 am 
Lieutenant Major
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I guess, but it's only useful for Fantasy and Mars to an extent. Earth just looks even emptier, especially with the smaller colony and op sizes.

Oh and lots of my conquers on M1 give me 0/0 tax, though before the update they actually gave me some.

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