Andy wrote:
Change the mechanics for shotgun X. The difference from low to high damage it can deal is too great. Just causes games to be won by luck if a user has them
I actually disagree. I like the Shotgun X and i have learned not to rely on it to win a match. True that you can win with luck, but in the reverse you can also lose a battle because of it if it hits critically low when you need it. I think more skill is required by a player because of weapons like this as they actually make you consider multiple options in battle.
example: You have one more turn to finish your opponent or you will surly be dead their next round and they have 75ish HP. You are at range 1 and sword has been used, do you use shotgun? No, you stomp and let the drone finish them. [this example comes up with me quite often is why i chose it]
I would actually like to see more weapons similar to this at different ranges. The concept actually gives a sense of "
evasion maneuvers" to the Mechs rather then them just standing there and "taking the hits" so to speak.
And speaking of evasion maneuvers, what about adding some sort of evasion or defensive mechanic to the game to balance offence and defense... rather then balancing the weapons so much. This game is much more offensive then defensive and that could be a place to work on the balance of the game as well. I understand that we have defense in terms of kits and resistances as well is shields and energy draining, but i was thinking something along the lines as a defense option to cut damage by a percentage on the next turn at the cost of one off your turns. This game could possibly be considered a Role Playing PvP Genre game, and most Role Playing Games have an option to actually defend for a character on the next turn.
Also, maybe more weapons geared towards defense rather then offense.
Just My Two Cents As Usual... [You Guys Will Be Rich Of My Two Cents If I Keep This Up... lol]
Thank You