It is currently Tue Apr 16, 2024 2:53 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Respect other community members and moderators/administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
Author Message
 Post subject: The new legendaries
PostPosted: Wed Mar 05, 2014 7:32 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Aug 06, 2010 11:19 am
Posts: 82
What do you think? Share your thoughts here.

_________________
My double legendary drops:

http://i62.tinypic.com/2mwv1jq.png
http://i58.tinypic.com/10mpgdt.png
http://i58.tinypic.com/2cehuo5.jpg
http://i60.tinypic.com/2lllidv.png


Top
 

 Post subject: Re: The new legendaries
PostPosted: Wed Mar 05, 2014 7:47 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
Inferno has very little damage. While it does knock a bit of heat resistance off, I still think hell force is a stronger range 1 weapon (my opinion).

As for demolisher, it has a very awkward range and isn't all that strong compared to other physical type weapons at level 30. While it does do physical resistance reduction, getting your enemy in to the range of that weapon early in the match (which I think is important, as using resistance drainers is most effective early on in matches, in my opinion) may be very tricky. I'd still pick grenade launcher over demolisher at level 30, as it doesn't use bullets, it has a better range and you can use grenade launcher as many times as needed.

However it will be interesting to see how resistance drainers work at lower levels now. Shame they seem to have missed out on lower level energy resistance drainers though :( Also I haven't fought at level 30 very much, so what I say may be very wrong :D they're just my thoughts to the new weapons :P

_________________
ImageImageImage


Top
 

 Post subject: Re: The new legendaries
PostPosted: Thu Mar 06, 2014 1:28 pm 
Corporal
Corporal
User avatar
 WWW  Profile

Joined: Thu Feb 06, 2014 8:49 pm
Posts: 71
Location: Tacticsoft Flash Program SuperMechs
Gender: male
I know heat weapons are on the weaker side in terms of physical damage, but in my opinion, i believe they are overpowered in terms of heat damage. we need to be able to get more heat on hour mechs, or the heat weapons need to be adjusted. and with the new Infernos, the balance , what little there was, is now gone. I understand that physical and energy builds have more damage potential... but that potential is useless if we cant move the entire fight because of forced shutdown due to heat build. even at 170+ heat, i have found myself in battles where i get like 1 maybe 2 turns and then i just sit there and get killed for the next three turns because im unable to move... i know how to control my heat, but that still don't help because even though its not a forced shutdown, im still losing turns to cooloff. so whats the point of having more damaging weapons, if i never get to use them.

just my two cents... thanks

_________________
One Rule: WHAT RULES!!!
Do Not Strive To Be "Competitive", Strive To Be The BEST!!!

U.S.Omni-1


Top
 

 Post subject: Re: The new legendaries
PostPosted: Fri Mar 07, 2014 10:06 am 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Sun Oct 13, 2013 11:58 am
Posts: 313
Gender: male
Demolisher mark 3- I must have, Inferno Mark 2- Must avoid in battle

_________________
Please send tokens to ID: 9326047


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl