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 Post subject: Re: New round end times!
PostPosted: Sun Sep 20, 2009 8:20 pm 
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Hiorka wrote:
I'm all for the new time tables, or at least for double tick worlds. I always hated how the game ended just when the top two or three alliances were about to finish things off. Every alliance planned to kill the other and claimed victory ahead of time, but then the round would end and I'd cry cause I didn't get to destroy KoH, lol.

4000 ticks fly by when your playing double speed, so maybe 5000 can help enough to give me my epic battles... I need to find a KoH replacement though.




What alliances have u been in?

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 Post subject: Re: New round end times!
PostPosted: Mon Sep 21, 2009 1:00 am 
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What I don't understand is this...

double = 5000 ticks = ~3 months
single = 3500 ticks = ~5 months

why not make both server types the same 4 months long?

andrew wrote:
With larger amounts of players in worlds and more competition it makes it harder for 1 alliance to come out on top.
Are you on the same server as us? ;)

On all eras all servers all #1 alliances have been able to come out on top very early in the round with practically double the score of 2nd place.

Yes some #1's fall somewhere in the round but not all and not all the time.

Making the rounds last longer will only put the #1 alliances that much further ahead than 2nd place.

In either case I think 4 months is more than enough for a #1 alliance to come out on top. Or is it a fact that a lot of players/alliances request the round to be extended?


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 Post subject: Re: New round end times!
PostPosted: Mon Sep 21, 2009 2:08 am 
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Sometimes the top 2 alliances make a NAP though, so it will take all 3500 ticks/5000 ticks to win the round.

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 Post subject: Re: New round end times!
PostPosted: Mon Sep 21, 2009 5:27 am 
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i like it, and if it were the KoH where i were leader we would have beaten u ;)

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 Post subject: Re: New round end times!
PostPosted: Mon Sep 21, 2009 9:46 am 
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We can't have them last the same number of months, because then the double tick will run for twice as many ticks as the single. Which makes it incredibly difficult to balance the game so it can be fun and finish at one point, but still fun and last twice as long as that.

It only makes sense to have them staggered a bit.

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 Post subject: Re: New round end times!
PostPosted: Mon Sep 21, 2009 10:23 am 
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lunatic359 wrote:
What I don't understand is this...

double = 5000 ticks = ~3 months
single = 3500 ticks = ~5 months

why not make both server types the same 4 months long?

andrew wrote:
With larger amounts of players in worlds and more competition it makes it harder for 1 alliance to come out on top.
Are you on the same server as us? ;)

On all eras all servers all #1 alliances have been able to come out on top very early in the round with practically double the score of 2nd place.

Yes some #1's fall somewhere in the round but not all and not all the time.

Making the rounds last longer will only put the #1 alliances that much further ahead than 2nd place.

In either case I think 4 months is more than enough for a #1 alliance to come out on top. Or is it a fact that a lot of players/alliances request the round to be extended?


The last E2 wasn't like that and neither is the current M1. Otherwise yeah, most worlds are just dominated by a single alliance.

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 Post subject: Re: New round end times!
PostPosted: Mon Sep 21, 2009 2:31 pm 
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This totally works out for my time management. Thank you for the updates!

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 Post subject: Re: New round end times!
PostPosted: Mon Sep 21, 2009 6:27 pm 
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apollo wrote:

What alliances have u been in?



Sadly, I joined around 2-3 rounds before the client transfer, and didn't get a chance to try the other earths, but I was on E7 with *A*(not A*A), GotP, and RGK... before you say anything about those alliances, I know full and well how badly they sucked, but there were good members hidden in there among the rubbish. Altera being the only one I can think of at the moment (same altera that's now named empirebattles), lol.

I was and still am Lynx of Hylonia. *if you want more I'd rather pm than post since it's a waste of space on this forum.*

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 Post subject: Re: New round end times!
PostPosted: Tue Sep 22, 2009 6:12 am 
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Would this affect eras that are almost halfway done?


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 Post subject: Re: New round end times!
PostPosted: Tue Sep 22, 2009 7:42 am 
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it say with emidiet affect so i would gues yes

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