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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 10 posts ] 

should rockets cost more to use?
yess 57%  57%  [ 4 ]
no (why) 29%  29%  [ 2 ]
tweak (how) 14%  14%  [ 1 ]
Total votes : 7
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 Post subject: rockets
PostPosted: Sat Oct 05, 2013 6:18 pm 
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i admit these should be strong weapons, but in my opinion they shouldnt all just cost 5 for being as powerful as they are. most players cn just get 2 rocket weapons and use only that for the whole match and theres no real strategy to that. my ssuggestion is to up the cost and for the really powerful rockets to cost 10 instead of 5

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 Post subject: Re: rockets
PostPosted: Sat Oct 05, 2013 6:28 pm 
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You have to miss out on a module slot, which makes it more balanced. However some rare rockets do 50+ plus damage while doing +40 heat, so i agree they are OP. So I'm unsure on this one, since you fight at level 24, i haven't encountered any rockets that are overpowered at my level.

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 Post subject: Re: rockets
PostPosted: Sat Oct 05, 2013 6:47 pm 
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in a modual slot you get like 45, and that's enough to fight a whole battle with rockets alone

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 Post subject: Re: rockets
PostPosted: Sat Oct 05, 2013 7:04 pm 
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But rockets are easily dodged.
When I first faced paradoxon, I couldn't beat him because he used rare bullet weapons (and I seriously felt like bullets were overpowered). However once I started dodging them, so he only managed to get 3 hits in per game, I managed to beat him fairly comfortably.
It's just a matter of learning how to counter the rockets and put your opponent where you want him (however my build is a lot stronger than most because I built builds at every possible range on the old build so I got so many rare items for my current build.)

If you think you have problems with rockets though, wait till you find te legenedary bullet users. Bullets can't even be bought in the shop, so they are a hell of a lot stronger than rockets (in my experience).

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 Post subject: Re: rockets
PostPosted: Sat Oct 05, 2013 7:29 pm 
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LittleCombatPet wrote:
In my opinion, the greater problem with rockets lies in their heat bonus. Rocket launchers deal quite a lot of damage, but they also cause a lot of heat on the opponent. One epic version (level 30) I got event causes more heat on the enemy than on me and deals a huge amount of damage. As a result, missiles are extremly powerful to break through heat shields. Unlike guns, they deal also a high damage, but only cause heat on you.

I would rather prefer to remove the heat bonus from rockets. But I agree on your point that rockets are currently overpovered.


I agree with this. I'm at level 30 on the computer and I can beat it every time unless it has 200+ energy and uses an energy shield OR it has a legendary rocket weapon, because of the heat it does. Occasionaly I can beat the energy shield user, however I lose to a legendary rocket user while they still have 200+ HP left, which is a lot concidering I beat almost every other build. (This is computers and they are dumb fighters :D)

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 Post subject: Re: rockets
PostPosted: Mon Oct 07, 2013 11:11 am 
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starwa7s wrote:
You have to miss out on a module slot, which makes it more balanced.


Voted no for this reason.

The rockets and rocket moduls are balanced enough as they are now changing them would make things a bit too complicated.

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 Post subject: Re: rockets
PostPosted: Tue Oct 15, 2013 9:13 pm 
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i need to bump this. rockets are just to much. power is fine but being able to sit back and only fire rockets all match. the costs of rockets shouldnt all be 5 they are powerful weapons and being able to use them so much is overpowered

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 Post subject: Re: rockets
PostPosted: Tue Oct 15, 2013 9:16 pm 
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I feel the problem lies in the uses per fight more so than anything else.

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 Post subject: Re: rockets
PostPosted: Tue Oct 15, 2013 9:19 pm 
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no the problem is that there is so low cost on rockets, players can just shoot them all match with no need for a shield and win

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