SideOneDummy wrote:
I am voting yes, but think of it as a tweak. This should also encompass your action idea as well: introduce an SM Marketplace where auctioning/trading occur. Instead of making it exploitable, devs could create minimums/maximums so that would ever they deem as exploitable on either the buyer-end (too many lowball deals), or on the seller-end (prices set too high), are excluded from possible sale.
By the way my *idea* is nothing novel — think price floor and price ceiling, or minimum wage and rent control, respectively.
Oh and Rupert, if you feel this is too much a tweak for you (you would rather people not vote on a SM Marketplace) you welcome to tell me to create a poll myself/make one yourself. From my point of view, it fit really well with your idea.
When an AH is introduced to a game it increases the value of the game currency which increases the number of people that wish to exploit it in hopes of gaining an advantage (Think Diablo 3).
I think it is better to keep a system such as this out of our beloved SM.