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Last Man Standing Game Mode
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 Post subject: Re: Last Man Standing
PostPosted: Sat Aug 10, 2013 5:04 pm 
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RupertAngier wrote:
Put a level cap on these extra games then lvl50 as an example if you support you dont have to wait..

Level 50 is rather high and unrealistic imo. With the model we have set up for sm we should not limit anything really.

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 Post subject: Re: Last Man Standing
PostPosted: Sat Aug 10, 2013 5:19 pm 
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It gives people a reason to keep playing and gives a reason toaupport while right now there is no reason and it doesnt have to be lvl 50

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 Post subject: Re: Last Man Standing
PostPosted: Sat Aug 10, 2013 5:20 pm 
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Honestly, these are all administrative suggestions that I feel like our input is rather trivial. I do not know about the rest of you, but I do not know exactly the direction the game is going, whereas if I did, I would tailor my suggestions based on that.

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 Post subject: Re: Last Man Standing
PostPosted: Sat Aug 10, 2013 6:54 pm 
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SideOneDummy wrote:
Honestly, these are all administrative suggestions that I feel like our input is rather trivial. I do not know about the rest of you, but I do not know exactly the direction the game is going, whereas if I did, I would tailor my suggestions based on that.

I think no one really knows where a game is going, to be successful you have to be fluid while still remaining true to your audience, gameplay, and core values.

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 Post subject: Re: Last Man Standing
PostPosted: Sat Aug 10, 2013 9:15 pm 
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Korupt wrote:
SideOneDummy wrote:
Honestly, these are all administrative suggestions that I feel like our input is rather trivial. I do not know about the rest of you, but I do not know exactly the direction the game is going, whereas if I did, I would tailor my suggestions based on that.

I think no one really knows where a game is going, to be successful you have to be fluid while still remaining true to your audience, gameplay, and core values.


Fair enough. But who is to say one idea is more true to their audience than others?

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 Post subject: Re: Last Man Standing
PostPosted: Sat Aug 10, 2013 9:36 pm 
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SideOneDummy wrote:
Honestly, these are all administrative suggestions that I feel like our input is rather trivial. I do not know about the rest of you, but I do not know exactly the direction the game is going, whereas if I did, I would tailor my suggestions based on that.


The opinion of the community is definitely a factor

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 Post subject: Re: Last Man Standing
PostPosted: Sat Aug 10, 2013 9:37 pm 
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SideOneDummy wrote:
Korupt wrote:
SideOneDummy wrote:
Honestly, these are all administrative suggestions that I feel like our input is rather trivial. I do not know about the rest of you, but I do not know exactly the direction the game is going, whereas if I did, I would tailor my suggestions based on that.

I think no one really knows where a game is going, to be successful you have to be fluid while still remaining true to your audience, gameplay, and core values.


Fair enough. But who is to say one idea is more true to their audience than others?

The audience of course.

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 Post subject: Re: Last Man Standing
PostPosted: Sun Aug 11, 2013 3:27 am 
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Elric wrote:
SideOneDummy wrote:
Honestly, these are all administrative suggestions that I feel like our input is rather trivial. I do not know about the rest of you, but I do not know exactly the direction the game is going, whereas if I did, I would tailor my suggestions based on that.


The opinion of the community is definitely a factor

What I meant is when we introduce random level caps of when we could do X, it is too much fine tuning than seems sensible (at least to me). Concepts are up for to debate, but after that, they are shots in the dark. I think a good rule of thumb would be after 2 iterations of a suggestion, a suggestion of a suggestion of a suggestion seems like just too much proposals for one suggestion.

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