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RupertAngier
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Post subject: Rebirthing module Posted: Sun Jul 07, 2013 11:37 am |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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jonesm
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Post subject: Re: Rebirthing module Posted: Sun Jul 07, 2013 3:46 pm |
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Joined: Wed Dec 12, 2012 11:53 am Posts: 521 Gender: male
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wouldn't it be a better option to just use a repair kit?
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00Nick00
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Post subject: Re: Rebirthing module Posted: Sun Jul 07, 2013 5:15 pm |
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Joined: Mon Jun 10, 2013 10:50 pm Posts: 253 Gender: male
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I could see how this could be useful. For example, if you only have 20 hp left and you get hit by a weapon that does 70 damage to you normally. Now it only does 20 damage and your mech comes back to life.
I am guessing that is what the basic idea is here right?
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RupertAngier
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Post subject: Re: Rebirthing module Posted: Sun Jul 07, 2013 5:24 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Intregated
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Post subject: Re: Rebirthing module Posted: Sun Jul 07, 2013 9:41 pm |
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Private 1st class |
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Joined: Fri Jul 05, 2013 10:10 am Posts: 10
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Voted no...It just seems weird in an (at least supposed to be) intense battle to me...
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lilconquer
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Post subject: Re: Rebirthing module Posted: Sun Jul 07, 2013 10:12 pm |
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Joined: Mon Mar 11, 2013 4:08 pm Posts: 830
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i say no because kits should not come as a surprise to other players and see oh crap he came back to life. really i dont think this is right, you should win beause you are smarter and have a better mech not because you use more kits
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RupertAngier
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Post subject: Re: Rebirthing module Posted: Sun Jul 07, 2013 10:47 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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RupertAngier
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Post subject: Re: Rebirthing module Posted: Sun Jul 07, 2013 10:50 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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