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StormCoyote
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Post subject: Module and Kit suggestion Posted: Mon Jun 24, 2013 1:52 am |
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Joined: Sun May 12, 2013 7:33 am Posts: 120 Location: Australia Gender: male
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Was thinking some ideas for supemechs, and I got an interesting one. There could be a double module or kit that does a bit more than twice the effect of a regular one but takes up two slots, for example, double health module for level 35 - 210 health for a double instead of 90 health for single, or for level 42 energy module, 60 energy bonus, 45 regeneration instead of 25:20.
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_________________ StormCoyote (7336467) & SideOneDummy (7367266) THE SWORD MASTERS
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georgeshelou
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Post subject: Re: Module and Kit suggestion Posted: Mon Jun 24, 2013 2:26 pm |
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Joined: Mon Apr 09, 2012 2:14 am Posts: 969 Location: Beirut, Lebanon Gender: male
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Excellent Ideas !
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ads126
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Post subject: Re: Module and Kit suggestion Posted: Mon Jun 24, 2013 2:40 pm |
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Joined: Sat Jul 17, 2010 2:35 am Posts: 2011 Location: You see that mansion across the road? Yeah, there Gender: male
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Voted yes a good ideas that could add a whole new type of strategy for players to consider when creating their mech.
_________________ Best rank:1 Most Crystals:34 Most power:192 Best alliance finished:1st
Skype: ads126bd
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TheSingular
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Post subject: Re: Module and Kit suggestion Posted: Mon Jun 24, 2013 2:53 pm |
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Joined: Fri Apr 12, 2013 2:41 pm Posts: 451 Location: Somewhere in SuperMechs arenas... Find me if you can! Gender: male
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I'm worried about it a bit. What if the resistance double modules(and kits) get created? The players using them will have so much resistances and the matches will go like forever. Here is my two cents about this idea
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StormCoyote
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Post subject: Re: Module and Kit suggestion Posted: Wed Jun 26, 2013 2:28 am |
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Joined: Sun May 12, 2013 7:33 am Posts: 120 Location: Australia Gender: male
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It doesn't have to include resistances, but energy, heat, health, bullets and rockets on the doubles would be good!
_________________ StormCoyote (7336467) & SideOneDummy (7367266) THE SWORD MASTERS
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ZAKARIABRITANIA
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Post subject: Re: Module and Kit suggestion Posted: Wed Jun 26, 2013 4:35 am |
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Sergeant |
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Joined: Wed Jun 12, 2013 4:42 am Posts: 108
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00Nick00
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Post subject: Re: Module and Kit suggestion Posted: Wed Jun 26, 2013 4:43 am |
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Joined: Mon Jun 10, 2013 10:50 pm Posts: 253 Gender: male
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I have been thinking about it.... I kind of don't want to see a kit heal 200+ hp around level 35... Also, will adding these kits mean players could now heal 3 times a round instead of two?
Other than that, I am ok with this idea.
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StormCoyote
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Post subject: Re: Module and Kit suggestion Posted: Wed Jun 26, 2013 4:58 am |
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Joined: Sun May 12, 2013 7:33 am Posts: 120 Location: Australia Gender: male
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00Nick00 wrote: I have been thinking about it.... I kind of don't want to see a kit heal 200+ hp around level 35... Also, will adding these kits mean players could now heal 3 times a round instead of two?
Other than that, I am ok with this idea. The number I posted were just an example, nothing serious. Its for the admins to decide the numbers anyways
_________________ StormCoyote (7336467) & SideOneDummy (7367266) THE SWORD MASTERS
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00Nick00
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Post subject: Re: Module and Kit suggestion Posted: Wed Jun 26, 2013 5:32 am |
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Joined: Mon Jun 10, 2013 10:50 pm Posts: 253 Gender: male
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StormCoyote wrote: 00Nick00 wrote: I have been thinking about it.... I kind of don't want to see a kit heal 200+ hp around level 35... Also, will adding these kits mean players could now heal 3 times a round instead of two?
Other than that, I am ok with this idea. The number I posted were just an example, nothing serious. Its for the admins to decide the numbers anyways Eh, I was over thinking a little bit there... Also, I made the mistake thinking 2 or more repair kits could be used if they were different type of repair kits. ( I thought I saw some replays of players healing more than once in a match before....) I just went to double check to see if 2 different types of repair kits could be used, but they can not.... So, that is just me making a mistake... Which seems to be becoming common for me now. Anyways, I do like your idea.
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generated-305b0c6e18f5176-1522328841
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Post subject: Re: Module and Kit suggestion Posted: Wed Jun 26, 2013 5:37 am |
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Private |
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Joined: Thu Mar 29, 2018 8:07 am Posts: 0 Gender: male
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i like this voted yes
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