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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
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 Post subject: Re: how about a module that heals 10 HP every turn?
PostPosted: Sat Jun 15, 2013 1:56 am 
Captain
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Not a bad Idea like a Shield in battledawn. This would module can be used once every time we play and this will bring more players.
Good, Nice and thanks a lot :)

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 Post subject: Re: how about a module that heals 10 HP every turn?
PostPosted: Sat Jun 15, 2013 6:01 am 
Major
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I like the two first ideas, but not sure how the cloak would work?

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 Post subject: Re: how about a module that heals 10 HP every turn?
PostPosted: Sun Jun 16, 2013 7:52 am 
Second Lieutenant
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Even though you explained your idea about the cloack, one thing that i don't get is: How it's beneficial to the player who uses cloak?
He can't fire any of his weapons without revealing himself to the opponent. Droid also don't work.

Let's say, you'll activate your cloak (spending your 1st action point) and you'll move your mech to another point (thus spending your last action point).
I can use this to cool down my mech since you probably won't fire anyways (unless you want to give up your location).
Or better yet, i'll use my Charge to find you and then i'll know for sure where you're hiding. Then i can hit you nicely thus deactivating your cloak. And now you've wasted your whole turn.

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 Post subject: Re: how about a module that heals 10 HP every turn?
PostPosted: Sun Jun 16, 2013 12:35 pm 
Second Lieutenant
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It's not only the Charge you forgot but the Teleport also.

For example, i can pick the teleport and scan entire battlefield with it's green ghost and the spot where i can't teleport is the spot where you're hiding.
While using "Teleport scan", i don't even need to teleport anywhere. I can just cancel the teleport option and hit you with 2 full blasts (providing that you're in range of 2 of my weapons).

So, in the end, i don't see the benefits of your cloak and your system has great flaws making it useless to use anyway.

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 Post subject: Re: how about a module that heals 10 HP every turn?
PostPosted: Sun Jun 16, 2013 3:06 pm 
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Good Idea Bro, Please add me on skype so we will able to discuss your opinions with you. SM needs a lot of updates :)

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