I agree with you on many points. I asked to have this era done on E1, for several reasons. The first being that as predicted there are big empires and subs. For a newbie that is joining, I would say that an era like this is ideal. There are many alliances that need extra firepower and have subs, so there would be high chances that newbies that actually want to play are taken into alliances and taught how the game works.
The second reason is that E1 also often has some newbie alliances. These alliances of course don't necessarily go for the win but they are always an interesting force to take into account.. And even if not in alliances, random newbies etc that have joined and gotten active can be a pest, therefore make the game more interesting in my opinion as it makes territory control more difficult.
Third of all simple because of the income of course. E1 has way more conquers to take, way more OPs to take and that brings higher income to alliances meaning more squads for wars, more incentive to control your territory and more reason to actually expand into other continents.
Which brings me to my next point..
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Yeah, that's kinda how the competition was when I enjoyed it. Getting 2 continents was incredibly difficult and done only after a major war.
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I expected a lot more wars over territorial disputes. I only expected one alliance to be able to have presence over one continent and that is what they would have to fight for.
Apart from me simply not knowing what it was like in the OC, I think there are good explanations to give for this.. Continents are way easier to take nowadays, indeed. But there is also much less reason to actually heavily defend a continent or stick to one. In the past you would have perhaps 3 times the number of conquers there are on this world and every conquer would give more income. That gives a very good incentive to take a continent and try to control it completely. At the same time it is more difficult to control it both because of the larger population on your continent leading to more resistance and due to the fact that this promotes territorial wars.
But alas, that is a whole other thread.. That you find here.
http://www.battledawn.com/forum/viewtop ... 12&t=24028Either way, that is not to say I didn't see the CE as a special era. Some might disagree with me on this but VND is simply a very impressive team. Yes, our team has boosted, and yes it has been quite a lot, but I would say it is not as much as people think we did. We have been warring since tick 10, and good luck finding a Battle Report in which we lost. It has brought a lot of boosting to Battledawn, very intense gameplay for hundreds of ticks on end and brought many good players back to Battledawn. GML, many in CBop, SAGE, ARM..
Of course the sad part about the CE is that it will be won by a coalition, VND. I would have liked to see it differently but that is "Current Battledawn" (again, check the thread I linked). It is the logical way of winning given the current mechanics of the game. Despite the fact that VND won largely thanks to a coalition I'd still wager we could have taken on any alliance 1v1 and won. But that's a whole other discussion.
So yes, partly I agree with you that the era has been a disappointment for me. I was hoping for more conquers, more OPs, more newbs, more kills, more opponents, more old legends returning, and a longer era. On the other hand I have also met a lot of great players on this era, had an absolute blast hunting and killing units and have defeated lots of great players.
This era for me has mixed feelings, as you can see.