I agree that the mod which gives all three resists is a bad choice. It use to be if you wanted all three damage resists then you had to have lower armour, and or lower heat/energy abilities.
I think my suggestion would be to have a double resits mod only. This would free up a slot to give the dev team their idea of more ways to take a mech. It would also mean players would have some weak point to one type of damage. I personally think they should limit resist mods to only two types allowed on any mech. Everyone should have some form of weakness.
I would still like to see where you can only have 2 types only. It allows for that ability to tinker to be able to beat someone, which I feel is one of the most important parts of the game.
I win I lose I never quit, but I will tinker between fights to try and overcome.
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