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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Mon Apr 15, 2013 9:56 am 
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u make a new topic about it then :)

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Mon Apr 15, 2013 12:08 pm 
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jonesm wrote:
ok then please add a poll so that we can see what build most players prefer. Cheap build? Or pro build?

Some people may prefer the cheap build but there is a reason the Pro build is called the pro build.

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Mon Apr 15, 2013 12:19 pm 
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Korupt wrote:
jonesm wrote:
ok then please add a poll so that we can see what build most players prefer. Cheap build? Or pro build?

Some people may prefer the cheap build but there is a reason the Pro build is called the pro build.


Good point

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Sat Apr 20, 2013 2:30 pm 
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I attempted the damage experiment a few rounds ago on F5. Whilst it is effective in simulators and seems better than range due to the recent buff to damage units damage, I found that the losses of armor weighed tremendously out of my favor.

In a straight up fight, WITH NO XP and even squad counts, damage out performs range. BUT in any fight where you outnumber your opponent, range minimizes losses of armor, thus allowing you to keep your squads intact longer.

The idea being that if the fight goes into 3 rounds, damage is a cheaper, more efficient alternative to range. However if the fight lasts 1-2 rounds, you are simply wasting armor units by using damage.

When confronting relics or garrisons with damage as your primary attack force, you get slaughtered by the admins damage units (which could otherwise die before they can harm you too much when using range).

And really, how often are you pushing for a "straight up fight" I always try to outnumber squads rather heftily and I would suggest you do the same.

Oh and if you are an xp whore like myself : Range 4 range units > Range 3 Damage units.

-Pete

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Sat Apr 20, 2013 2:59 pm 
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firemanpete wrote:
Oh and if you are an xp whore like myself : Range 4 range units > Range 3 Damage units.-Pete

It is actually possible to achieve Range 5 range units and Range 4 damage units now. In case you didn't know but I am guessing it was simply an oversight. :)

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Sat Apr 20, 2013 3:02 pm 
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I like 9 0 21 better

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Sat Apr 20, 2013 3:10 pm 
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Slinkybd wrote:
I like 9 0 21 better

As do I.

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Sat Apr 20, 2013 11:48 pm 
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me too but then ofcourse u have to add a bit extra armor in the big battles :p

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Sat Apr 20, 2013 11:56 pm 
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I'm too lazy to read all that stuff -_-

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 Post subject: Re: 10-0-20 vs 15-15-0
PostPosted: Sun Apr 21, 2013 12:28 am 
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P4r4sit3 wrote:
I'm too lazy to read all that stuff -_-

Then why bother posting to say that? :lol: Just let it stay quiet.

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