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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 
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 Post subject: Rant
PostPosted: Sat Apr 20, 2013 1:52 am 
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Joined: Mon Apr 15, 2013 6:15 am
Posts: 1
Development team you suck! >:[

Last update is a joke! Seriously...

- "Adv resistance module"... lol? You put the interest of making a mech, looking for a winning strategy, on the ground, and you spit on it.

- Many weapons with "2 Range" are now "2-3 Range"... Really? What is the point here?

- Multi-resistance kit: same here, again

I'm disappointed.

(I made it into it's own topics as it was posted on the updates for battledawn
-Simmen)


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 1:34 pm 
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Joined: Mon Feb 25, 2013 1:17 pm
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I agree that the mod which gives all three resists is a bad choice. It use to be if you wanted all three damage resists then you had to have lower armour, and or lower heat/energy abilities.

I think my suggestion would be to have a double resits mod only. This would free up a slot to give the dev team their idea of more ways to take a mech. It would also mean players would have some weak point to one type of damage. I personally think they should limit resist mods to only two types allowed on any mech. Everyone should have some form of weakness.


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 1:50 pm 
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ARedburn wrote:
. I personally think they should limit resist mods to only two types allowed on any mech. Everyone should have some form of weakness.

I completely support this idea.


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 Post subject: Re: Rant
PostPosted: Sat Apr 20, 2013 8:12 pm 
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Joined: Mon Feb 25, 2013 1:17 pm
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I would still like to see where you can only have 2 types only. It allows for that ability to tinker to be able to beat someone, which I feel is one of the most important parts of the game.

I win I lose I never quit, but I will tinker between fights to try and overcome.


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