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LegendofthePast
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 12:33 am |
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Joined: Mon Feb 25, 2013 11:56 pm Posts: 36
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lifenstuff wrote: the range anti vechs were eliminated the first round, they needed more armor.
also DR lost 68 squads, if all 12 build ~6 squads of pure armor they should be back where they started
anyways good battle guys Ya the war is basically over we just have to collect our prize.
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signlord
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 12:37 am |
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Joined: Sun Sep 26, 2010 2:52 pm Posts: 954 Location: Sailing in Black Pearl
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@Legend.. ya it was worth it to join CE despite being busy with RL.. It's like the old BD days where there is war everywhere.. I too hope BME comes back 4 more fun but will we let them @Life.. Won't take too long to build armors with all the mass boost
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Sig thx to Darklighter... Life’s pretty good, and why wouldn’t it be? I’m a pirate, after all.
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Arifureta
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 3:05 am |
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Joined: Thu Jul 01, 2010 9:40 pm Posts: 230
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"BME tried their best, but sometimes that is not enough. I hope they do rebuild and don't give up." I wouldnt consider making a move per day our best.. there was plenty of time to move, but like i said, we arent active enough for that But gratz, it was about time already Ill keep playing as i was before, my goal is to kill units not win.
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generated-305b0c6e18f5176-1522328841
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 3:09 am |
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Joined: Thu Mar 29, 2018 8:07 am Posts: 0 Gender: male
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i dont think BME tried their best
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LegendofthePast
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 2:19 pm |
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Joined: Mon Feb 25, 2013 11:56 pm Posts: 36
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Arifureta wrote: "BME tried their best, but sometimes that is not enough. I hope they do rebuild and don't give up." I wouldnt consider making a move per day our best.. there was plenty of time to move, but like i said, we arent active enough for that But gratz, it was about time already Ill keep playing as i was before, my goal is to kill units not win. I have tried to make it clear we took our time to reduce losses and rebuild, but obviously that was not clear.
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Arifureta
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 2:23 pm |
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Joined: Thu Jul 01, 2010 9:40 pm Posts: 230
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That could be done easily and sooner with proper planning. Something which you lacked.
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LegendofthePast
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 2:36 pm |
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Joined: Mon Feb 25, 2013 11:56 pm Posts: 36
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Arifureta wrote: That could be done easily and sooner with proper planning. Something which you lacked. Its a one tick world we have vehicle chasis and it takes time to rebuild. I am sorry we didn't rush your defeat
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Arifureta
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 2:44 pm |
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Joined: Thu Jul 01, 2010 9:40 pm Posts: 230
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Arifureta wrote: That could be done easily and sooner with proper planning. Something which you lacked. Boo uh, i got "defeated"
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LegendofthePast
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 2:52 pm |
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Joined: Mon Feb 25, 2013 11:56 pm Posts: 36
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Arifureta wrote: Arifureta wrote: That could be done easily and sooner with proper planning. Something which you lacked. Boo uh, i got "defeated" I am sorry whether you were playing or not the loss of your units should be considered a loss and once you are conquered a defeat.
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Arifureta
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Post subject: Re: PAIN v/s BME Posted: Tue Apr 16, 2013 3:09 pm |
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Joined: Thu Jul 01, 2010 9:40 pm Posts: 230
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LegendofthePast wrote: Arifureta wrote: Arifureta wrote: That could be done easily and sooner with proper planning. Something which you lacked. Boo uh, i got "defeated" I am sorry whether you were playing or not the loss of your units should be considered a loss and once you are conquered a defeat. Gratz?
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