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 Post subject: Re: [BRING ON THE HATE] why the probuild might be old.
PostPosted: Thu Feb 28, 2013 8:41 pm 
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Lolowut wrote:
This isn't a strategy guide or player-made guide.

you don't even follow the probuild correctly, the 'probuild' is not 2:1, if you must know it was originally 3:1 then brought into single squads as 7:3. The point was to be above 2:1, but 3:1 doesn't work out as nicely as 7:3, and 7:3 is easier to adapt to single squads.


whoops xD
do remember though, that this was a quick, quick test i ran.
with not exact numbers.

but your still missing the point, which is i bet if someone really wanted to, they cold find a better build then the probuild with damage units..

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 Post subject: Re: [BRING ON THE HATE] why the probuild might be old.
PostPosted: Thu Feb 28, 2013 8:42 pm 
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P4r4sit3 wrote:
so for inf this works well
10 range,10 dmg,10armour

AND NOOOOOO!
that's not a good build!
that was only a quick random example-thing i tried.
please don't.

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 Post subject: Re: [BRING ON THE HATE] why the probuild might be old.
PostPosted: Fri Mar 01, 2013 12:03 am 
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minpk wrote:
Lolowut wrote:
This isn't a strategy guide or player-made guide.

you don't even follow the probuild correctly, the 'probuild' is not 2:1, if you must know it was originally 3:1 then brought into single squads as 7:3. The point was to be above 2:1, but 3:1 doesn't work out as nicely as 7:3, and 7:3 is easier to adapt to single squads.


whoops xD
do remember though, that this was a quick, quick test i ran.
with not exact numbers.

but your still missing the point, which is i bet if someone really wanted to, they cold find a better build then the probuild with damage units..


No.. You really can't incorporate damage units successfully in a build. The problem is that the whole idea behind the 'probuild' is to not go past round 1. The DESIGN of the build is to force a round 1 kill (or round 3 depending how much r5 you have).

So really.. the only type of build that could 1-up it would be a better balance of the 7:3. Like I said.. you can go between 7:3 and 3:1 but lower than 7:3 and you're range light. Higher than 3:1 you're armor light. However, anything in between those 2 ratios would not be easy to manage in squads.

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 Post subject: Re: [BRING ON THE HATE] why the probuild might be old.
PostPosted: Fri Mar 01, 2013 5:41 pm 
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As I constantly post in almost every thread like this, damage units are good for spam only. Nothing else.

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 Post subject: Re: [BRING ON THE HATE] why the probuild might be old.
PostPosted: Mon Mar 04, 2013 4:13 pm 
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- Topic Moved -

The guide area are for guides, not discussions about the best builds.

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Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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