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 Post subject: Shield Inequity
PostPosted: Mon Feb 25, 2013 11:18 am 
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Why are shields relatively weak against the computer & much stronger when in a .vs match?

Thanks,
Josh


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 Post subject: Re: Shield Inequity
PostPosted: Mon Feb 25, 2013 1:15 pm 
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Huh? What do you mean with weaker/stronger?
Could you please elaborate?

The only thing I can think of is the differenc ethat in vs. humans they are stronger because they are (most of the time) combined with resistance modules.

If you have a LVL2 shield which absorbed 30% damage with a 1:1 ratio it is useless if not combined with resistance modules because you cannot keep the shield up.

Assume your enemy does 100 damage and you got a 30% shield.
This would mean it will cost you 30 energy to absorb the damage.

From my game experience the resistance modules are applied BEFORE shield is applied which means when e.g.having a 25 resistance module mounted 100 damage no longer cost 30 energy but only 22.5.


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 Post subject: Re: Shield Inequity
PostPosted: Mon Feb 25, 2013 4:24 pm 
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I'm fairly sure there's no difference between vs A.I. and PvP. Could you be imagining things? :3

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 Post subject: Re: Shield Inequity
PostPosted: Mon Feb 25, 2013 4:58 pm 
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It's impossible to tell which shield an opponent is using unless you're in a computer battle & have time to do the math, but to me it seems like the vs shields are tougher to break when playing against a human.

Josh


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 Post subject: Re: Shield Inequity
PostPosted: Mon Feb 25, 2013 6:46 pm 
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shields use energy to absorb damage, so if u see the shield is harder to break, then either the shield is higher level, or the opponent energy is higher, or the opponent resistance to your damage type is higher...

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 Post subject: Re: Shield Inequity
PostPosted: Wed Feb 27, 2013 10:01 am 
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I suspect there's several layers of energy-based damage calculations going what with all the energy mods players stash in their mechs and that does some good confuddling of the expected damage


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 Post subject: Re: Shield Inequity
PostPosted: Fri Mar 08, 2013 3:43 am 
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you see, shield 3 and 4 i found to be almoust useless, because it drains too fast...agree, you get 50 % less dmg, but on a long time battle you hit your opponent with energy based weap and his shield is gone in 2 max hits. then he have no energy left


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 Post subject: Re: Shield Inequity
PostPosted: Fri Mar 08, 2013 4:39 am 
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ofc energy drain weapons are mostly anti-shield... and it's not advised to use energy-based weapons when u have a shield.

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 Post subject: Re: Shield Inequity
PostPosted: Fri Mar 08, 2013 10:56 am 
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The green energy bar is my concern. It can variably range from just a few points deducted to the majority of the bar at random. Obviously if an electrical resistance module is in use the energy bar is more resistant.


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