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 Post subject: Level 43/44
PostPosted: Wed Jan 30, 2013 10:38 am 
Specialist
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Joined: Thu Dec 20, 2012 11:55 am
Posts: 24
By eliminating the use of same type kits & resistance modules, you have effectively created mechs at levels 43/44 that are nearly invincible to mechs of lower rank no matter the weapons used. Way to go!


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 Post subject: Re: Level 43/44
PostPosted: Wed Jan 30, 2013 5:34 pm 
Sergeant
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Well at 43+ you can get really nice torsos and pitchfork weapons which can be really deversating.

Well I'm passed this level for long time but it's really hard against those.

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 Post subject: Re: Level 43/44
PostPosted: Thu Jan 31, 2013 8:37 am 
Specialist
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Joined: Thu Dec 20, 2012 11:55 am
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The Sorcerer Edward wrote:
Well at 43+ you can get really nice torsos and pitchfork weapons which can be really deversating.

Well I'm passed this level for long time but it's really hard against those.


The Flower Power & Flame Power mechs equipped with pitchfork weapons & heat/energy regeneration/cooldown modules are nearly invincible with their shields up if you're fighting one with weapons/chassis ≤ level 42. It's like shooting a thick skinned elephant with a BB gun. Then with no more than two fire exchanges they win, even if you teleport & manipulate range.


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 Post subject: Re: Level 43/44
PostPosted: Fri Feb 15, 2013 3:37 am 
Second Lieutenant
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Joined: Tue Dec 25, 2012 12:11 pm
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yes, happened to me many times. for example 2 players have almost the same configuration, but one have lower resistances, and starts first. and imagine, with 2 pitchfork hits, he halves your life. i resolved that when i bought even lower resistances, they i got the first shot. on one hand, it forces the players to use their brains...but on the other hand, it s frustrating to see that is not the kind of balance we need. but is much better then before, this is true.


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