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 Post subject: Re: Teleport Gate
PostPosted: Tue Feb 12, 2013 6:26 am 
First Lieutenant
First Lieutenant
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Joined: Sat Mar 17, 2012 12:57 am
Posts: 626
Location: BD SERVERS + BD FORUM
Gender: male
both gates needs 24 tick control and should not be jammed.. to jump.

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 Post subject: Re: Teleport Gate
PostPosted: Tue Feb 12, 2013 7:20 am 
Captain
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 YIM  Profile

Joined: Sat Oct 02, 2010 6:58 pm
Posts: 1119
Location: In between life and death...
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man, you're gonna build gates? lame...

do as I do and go on an outpost hopping spree then as you're travelling, go conquer some colonies xD

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RETIRED :D


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 Post subject: Re: Teleport Gate
PostPosted: Wed Feb 13, 2013 10:18 am 
Corporal
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Joined: Sun Feb 03, 2013 12:59 am
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Location: Galaxy MilkyWay//Solar System//Planets//Earth//Somewhere
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I ditched all my ideas and did something...

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 Post subject: Re: Teleport Gate
PostPosted: Wed Feb 13, 2013 10:38 am 
Captain
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 YIM  Profile

Joined: Sat Oct 02, 2010 6:58 pm
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Location: In between life and death...
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what did you do?

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RETIRED :D


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 Post subject: Re: Teleport Gate
PostPosted: Thu Feb 14, 2013 10:20 am 
Corporal
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Joined: Sun Feb 03, 2013 12:59 am
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Can't be bothered to type it all up :)... Sorry, I might post it later in this thread.

Here it is:

I abandoned all my new op's and built a new army kept the other one in another op. :) That's what I did.

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