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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Fri Jan 11, 2013 9:57 pm 
Major
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Joined: Wed Jul 28, 2010 5:38 am
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Location: Broome, Western Australia
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he's not really designed to have God mode/be a challenge, just spice things up every now and then ;)

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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Sun Jan 13, 2013 1:01 am 
Sergeant Major
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I had the pleasure of using God Mode mech once in closed beta...

1 hit ko...

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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Thu Jan 17, 2013 11:29 pm 
Corporal
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Joined: Mon Jan 14, 2013 4:46 pm
Posts: 67
Location: Australia, Melbourne
Gender: male
100002542415600 wrote:
hey i cant build the God mech i know the Torso The legs :o but the guns i cant find the guns to the God mech :x

Torso:Roman lv 34 :!:
Legs:Padded legs lv 40 :!:
Paint:Black :!:
Guns: :?:

That's because God mode easter egg's stuff is a custom.


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Thu Jan 24, 2013 4:43 am 
Sergeant
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Joined: Fri Dec 21, 2012 10:12 pm
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Yeah...if you could be 'like GODMODE'...then what's the point of adding him in there?


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 Post subject: Re: 'GOD MODE' mech.
PostPosted: Fri Feb 15, 2013 5:11 am 
Second Lieutenant
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Posts: 248
paradox8089 wrote:
i agree, the god mode mech is weak, i mean it looks badass like it's gonna rain hellfire down on you, but just walks and never fires its weapons. I would like to purchase that torso, those guns and others parts, maybe you could make it available at level 80, give the torso 1000 hp instead of 2500 with high heat threshold like 250( by appearance the mech's weapons appear to be heat/explosive type), give the guns a range of 2-6/ 200 explosive dmg/50 heat generation/30 heat per use, allow player to add 2 top weapons of their choosing,allow player to purchase a matching drone with 75-100 explosive dmg/20 heat generation/20 heat per use......also consider different versions, like an energy based one and a physical dmg type. I think it would make the game more interesting and give players a cool goal to reach by unlocking a "god mech", also providing 3 unique AI challenges.



Totally agree


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