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1159690469
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Post subject: Missions? Posted: Sun Dec 30, 2012 11:21 am |
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Joined: Wed Oct 24, 2012 10:48 am Posts: 16
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Hi. I noticed that there are some achievements..but i think they are just useless. what about putting some missions , for example ''win 5 matches in a row'' or ''beat the computer with -100 hp''...of course they should give a reward after completed, so they can help to reach in less time the higher levels or earn gold to buy some weapons and torsos (that at high levels are VEEERY EXPENSIVE). this should be good too for high levels (50+) becouse there are just a few of people to fight and it's boring to find an opponent..
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socialmisfit1
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Post subject: Re: Missions? Posted: Mon Dec 31, 2012 3:08 am |
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Joined: Sun Nov 20, 2011 1:14 pm Posts: 1062 Location: in my happy place Gender: male
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what would the rewards be?
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Hexide
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Post subject: Re: Missions? Posted: Mon Dec 31, 2012 3:16 am |
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Joined: Fri Dec 21, 2012 10:12 pm Posts: 86
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Perhaps special items that are not overpowered in any way, just have unique animations? After, they are 'achievement items'
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1159690469
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Post subject: Re: Missions? Posted: Mon Dec 31, 2012 7:30 am |
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Joined: Wed Oct 24, 2012 10:48 am Posts: 16
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socialmisfit1 wrote: what would the rewards be? what about much xp , or much gold, or both...or a special weapon that can't be bough, or tokens weapons, or some kits, items.. there can be a lots of rewards...
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Hexide
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Post subject: Re: Missions? Posted: Mon Dec 31, 2012 8:03 am |
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Joined: Fri Dec 21, 2012 10:12 pm Posts: 86
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i dont think the xp/gold is good, balancing problems
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ComputerN520
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Post subject: Re: Missions? Posted: Mon Dec 31, 2012 8:21 am |
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Joined: Sun Dec 30, 2012 10:29 am Posts: 1
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Hexide wrote: i dont think the xp/gold is good, balancing problems why not? on low levels xp reward helps to get high levels..and on high levels gold rewards help with buying weapons and items
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Hexide
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Post subject: Re: Missions? Posted: Tue Jan 01, 2013 12:24 am |
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Joined: Fri Dec 21, 2012 10:12 pm Posts: 86
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That's the whole point, I don't think its a good idea because then lower-level players will just shoot up levels faster than they can take the time to appreciate and think about the equipment each level carries; all the equipment will become far too transient, you might as well not buy anything. The game is already nicely fast-paced as it is, just my two cents on this
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Trossoca
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Post subject: Re: Missions? Posted: Fri Jan 11, 2013 8:38 pm |
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Joined: Thu Nov 01, 2012 1:36 pm Posts: 49
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I think it would a nice touch to have mission-based fight, no matter what bonus it give.
Ex: Destroy 10 Flower power mechs Reward: some gold and xp
Ex2: Survive 250 explosive damage in one fight Reward: kits? more gold and exp? Dunno.
My 2 cents.
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Antares102
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Post subject: Re: Missions? Posted: Sat Jan 12, 2013 3:43 am |
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Joined: Fri Dec 14, 2012 1:06 pm Posts: 123
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Achievements in other games are just badges that you did this or that. The task to get them might be ranging from being easy to extremly difficult, both from a time, brain and fast-clicking perspective. I don't think winning achievements should be linked to getting a "bonus". Quote: this should be good too for high levels (50+) becouse there are just a few of people to fight and it's boring to find an opponent.. Match making is now depending on the maximum level of your mech. If you are bored with the higher levels, build a new lower level mech and play there. Might be just as fun as high level 
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Ferr3t
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Post subject: Re: Missions? Posted: Sat Jan 12, 2013 10:14 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2818 Location: Broome, Western Australia Gender: male
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I actually think that this is a superb idea and should be implemented, giving the players something more to work for than rather just levels. I do agree that it would be better to give weapons with unique animations (for free, and just as good as weapons in that range level) rather than gold/exp as it is more likely to get those compulsive unlockers playing the game +1!
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