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Ilona
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Post subject: Re: Position lock add on Posted: Sun Jan 06, 2013 2:21 pm |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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Pretty nice idea. It needs some tweak though...I'll pass it forward
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ads126
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Post subject: Re: Position lock add on Posted: Sun Jan 06, 2013 3:01 pm |
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Joined: Sat Jul 17, 2010 2:35 am Posts: 2011 Location: You see that mansion across the road? Yeah, there Gender: male
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would the health loss be affected by grappling hook as well
_________________ Best rank:1 Most Crystals:34 Most power:192 Best alliance finished:1st
Skype: ads126bd
The Silent Spammer.
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Hexide
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Post subject: Re: Position lock add on Posted: Mon Jan 07, 2013 5:33 am |
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Joined: Fri Dec 21, 2012 10:12 pm Posts: 103
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I think the position lock would be a interesting idea but it would add too many variables to my liking personally X: especially since I rely on being able to knock my opponent about at will
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KingSpikey
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Post subject: Re: Position lock add on Posted: Tue Dec 29, 2015 4:12 pm |
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First Lieutenant |
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Joined: Tue Apr 08, 2014 4:45 am Posts: 523 Location: The Cactus Fortress
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Great idea! Reviving.
_________________ Veteran from 2014, when the game was better in my opinion.
I occasionally come back to see what's been going on.
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103570406655535
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Post subject: Re: Position lock add on Posted: Sun Jan 03, 2016 5:00 pm |
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Joined: Sun Jul 05, 2015 2:27 am Posts: 30
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You could just reduce the knockback by one, after the third negated knockback the effect is gone. As ability of a leg-part it could be rated with reduced movement.
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