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 Post subject: [OFFICIAL] Workable Bounty Discussion
PostPosted: Wed Dec 26, 2012 12:42 pm 
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I think that we could all benefit from taking time to think of a workable bounty solution.

Bounties in the past were implemented, and subsequently abused by people coordinating bounty placement, and conquering people, just for free resources, or transferring resources to other players (eg, subs bounty a noob with loads of resources, and then the main alliance attacks said noob, to collect resources).

I'd like this topic to be used to put forth ideas for a bounty system that BD may be able to use. I'll probably be coming in with counter-examples to each system, to point out abusable points, but dont take that as bad :P
The more ideas we come up with, will probably result in one of 2 things: 1) A workable bounty system, that will enrich BD gameplay, or 2) We find out that bounties suck, and we avoid them forever :D


My idea is to have a bounty system that doesn't reward with resources, or rank, but it would just be for show... However, i'm not sure how much use it would get, or if it would even be useful in anything :/


CAUTION:: This requires a lot of in-depth reading/writing... eg: discussion. If you are not patient enough to take time to explain ideas, or read over ideas, please refrain from posting here!


No poll, because there's not anything to vote on yet :D

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Last edited by empirebattles.com on Thu Dec 27, 2012 7:51 am, edited 1 time in total.

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Wed Dec 26, 2012 2:18 pm 
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if this is going to be strictly for conceptual development i will move this to the Discussion And Debates.
Topic moved.

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Thu Dec 27, 2012 7:29 am 
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https://www.battledawn.com/forum/viewtopic.php?f=75&t=20981

^this was a good idea. Until we got into an argument over the costs on skype. *cough*Vaulty*cough*

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Thu Dec 27, 2012 7:50 am 
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Ryan wrote:
if this is going to be strictly for conceptual development i will move this to the Discussion And Debates.
Topic moved.


Not just conceptual, but I'll be adding a poll to the topic once its developed...

And why move a topic about a suggestive feature to BATTLEDAWN to a NON-BATTLEDAWN boards? This is a suggestion about battledawn's features, and i was told to put suggestive discussions into SUGGESTIONS.

Why cant the staff keep all their answers the same?

I've had 5 topics that were just for discussion, and this is the first one thats been moved... i'd appreciate it being moved back to suggestions....

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Thu Dec 27, 2012 8:03 am 
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Empire, I was actually thinking the same.. Lol.

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Thu Dec 27, 2012 8:48 am 
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I like this , i hated they removed bounty's . I'll be back here to add to this conversation later , just awake for a sec. to check colony . good luck with this :D

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Thu Dec 27, 2012 11:01 am 
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i forgot what were bounties
can cany one refreh me :lol:

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Thu Dec 27, 2012 1:51 pm 
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empirebattles.com wrote:
Ryan wrote:
if this is going to be strictly for conceptual development i will move this to the Discussion And Debates.
Topic moved.


Not just conceptual, but I'll be adding a poll to the topic once its developed...

And why move a topic about a suggestive feature to BATTLEDAWN to a NON-BATTLEDAWN boards? This is a suggestion about battledawn's features, and i was told to put suggestive discussions into SUGGESTIONS.

Why cant the staff keep all their answers the same?

I've had 5 topics that were just for discussion, and this is the first one thats been moved... i'd appreciate it being moved back to suggestions....

just leave it we're here to discuss bounties not forum organization

maybe the bounties could be chosen by the admin

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Thu Dec 27, 2012 3:53 pm 
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I was thinking Energy & workers , or tokens at end of the round , but it would get shot down for possible abuse prolly .hmmm thinking so hard on this smoke is comming out ma ear's .

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 Post subject: Re: [OFFICIAL] Workable Bounty Discussion
PostPosted: Sat Dec 29, 2012 9:03 am 
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Dawnice wrote:
https://www.battledawn.com/forum/viewtopic.php?f=75&t=20981

^this was a good idea. Until we got into an argument over the costs on skype. *cough*Vaulty*cough*

It was a ridiculous argument. The cost clearly enters in the energy department, cause if you wanted to directly kill the target you'd spend your metal and oil, whereas you want to kill him indirectly, so you use energy (just like jams) yet you kept going on about how the bounty hunter should be rewarded extra resources even though the bounty's good enough >.<

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