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Symmetrik
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Post subject: Willing to make an RTS version of Battledawn. Posted: Sun Dec 02, 2012 9:23 pm |
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Joined: Wed Nov 23, 2011 11:04 pm Posts: 3 Gender: male
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I've always loved the concept of Battledawn, it is just so fun with all the strategic elements involved. But what I really liked was the unit construction system, wherein you choose three parts to make up the unit.
Now, after many years playing Battledawn, I've always wondered what it'd be like as a top down RTS game with pretty much the same graphics style as Battledawn itself. I started to develop games as a hobby many years ago with Game Maker. And thus, recently, this idea could become a reality!
So here is why I've posted this topic. I am willing to construct a top down RTS version of Battledawn for the WHOLE community. This could even be a community project as well!
I came up with an idea that when the game is developed, Battledawn can take all rights for it if they like, and make money through that as well.
But one problem... I am not so great with graphic design... So if anyone, preferably the actual graphics artist for Battledawn is willing to draw up the graphics needed for the game, that would be absolutely perfect! Example: The GUI (graphics user interface), top down sprites of the units, their unit portraits, terrain, etc. What would make up an RTS really.
This is a great idea/dream that I am willing to commit to, and if the whole Battledawn community is interested, they can join in as this will be fun!
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aister
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Post subject: Re: Willing to make an RTS version of Battledawn. Posted: Sun Dec 02, 2012 9:40 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7427 Location: Fuyuki City Gender: male
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BD is an RTS...
or u mean games like Star Craft?
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Symmetrik
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Post subject: Re: Willing to make an RTS version of Battledawn. Posted: Sun Dec 02, 2012 9:58 pm |
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Joined: Wed Nov 23, 2011 11:04 pm Posts: 3 Gender: male
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Well, technically BD is an RTS, but not what I'm talking about.
I mean RTS' as in: Command and Conquer, StarCraft, Supreme Commander, etc...
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aister
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Post subject: Re: Willing to make an RTS version of Battledawn. Posted: Mon Dec 03, 2012 11:13 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7427 Location: Fuyuki City Gender: male
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Symmetrik wrote: I've always loved the concept of Battledawn, it is just so fun with all the strategic elements involved. But what I really liked was the unit construction system, wherein you choose three parts to make up the unit.
Now, after many years playing Battledawn, I've always wondered what it'd be like as a top down RTS game with pretty much the same graphics style as Battledawn itself. I started to develop games as a hobby many years ago with Game Maker. And thus, recently, this idea could become a reality!
So here is why I've posted this topic. I am willing to construct a top down RTS version of Battledawn for the WHOLE community. This could even be a community project as well!
I came up with an idea that when the game is developed, Battledawn can take all rights for it if they like, and make money through that as well.
But one problem... I am not so great with graphic design... So if anyone, preferably the actual graphics artist for Battledawn is willing to draw up the graphics needed for the game, that would be absolutely perfect! Example: The GUI (graphics user interface), top down sprites of the units, their unit portraits, terrain, etc. What would make up an RTS really.
This is a great idea/dream that I am willing to commit to, and if the whole Battledawn community is interested, they can join in as this will be fun! BattleDawn is best known for its social aspect, the complexity in all those friendlies, NAPs, backstabbing, betrayals, etc. made up of most of BD. The turn-based elements and long playing time allow players to communicate and plot out the best plan. while a strategy game like Star Craft, it's only for 2~3 hrs per match, which doesn't have enough time for the whole game with lots of other elements as well. And not to mention this will make the game become "too mainstream" which lost our competitive edge against other game... but if u really want to, then I have some suggestions: make it 2 maps, 1 for the maps inside the colonies, and one more for the world map. This way u can have a customized colony without getting too big in ur world map
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Symmetrik
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Post subject: Re: Willing to make an RTS version of Battledawn. Posted: Mon Dec 03, 2012 12:00 pm |
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Joined: Wed Nov 23, 2011 11:04 pm Posts: 3 Gender: male
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I don't necessarily plan on converting the whole BD concept into RTS format. I'm aiming for the idea of BD, the look, the feel into RTS.
It would be more of a fan game type style. It would have all the RTS components, but the design of BD in mind, e.g; the units, structures and the GUI.
You build a base with all the structures in the original BD game, and you produce units like the original BD game.
I wouldn't say this would be terribly daunting for what I'm aiming for. This is like a fan game. Not a remake.
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aister
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Post subject: Re: Willing to make an RTS version of Battledawn. Posted: Mon Dec 03, 2012 8:56 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7427 Location: Fuyuki City Gender: male
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well I'm thinking of The Nemesis of the Roman Empire kinda game, it does have some elements that is in BD.
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