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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 8:39 pm 
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Tempistfox3 wrote:
There is one main highlight of the battle-system

Armour boosters are screwed



Armor boosters have always been screwed...

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 8:44 pm 
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hitchinsd wrote:
Tempistfox3 wrote:
There is one main highlight of the battle-system

Armour boosters are screwed



Armor boosters have always been screwed...


what do you mean by Armor boosters?? :( :?


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 8:45 pm 
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hitchinsd wrote:
Tempistfox3 wrote:
There is one main highlight of the battle-system

Armour boosters are screwed



Armor boosters have always been screwed...


Armour booster could still get a somewhat decent rank by avoiding fighting. Now even that wont help


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 8:47 pm 
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khalily wrote:
hitchinsd wrote:
Tempistfox3 wrote:
There is one main highlight of the battle-system

Armour boosters are screwed



Armor boosters have always been screwed...


what do you mean by Armor boosters?? :( :?


We mean people who build tons of armor to boost their score very quickly. These people cannot fight in a battle because they will always lose, since they have little or no ranged units.

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 8:59 pm 
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honestly... i dont like the number 2, why? dont all have money to use in a game. and this will be a big problem to all. and more for the south america community 80% dont are red booster.

i am a red booster but only i buy 200 or 300 red tokens per month. i think this will be benefit only the RICH people of the first world.

i dont like this update, you will make a advantage only for the red booster. what happen with the players dont want to pay.
for many things we dont have money or we dont want to pay. for that they use blue tokens. really this definitely in spanish words this is a porqueria.

honestly Lelouch Vi Britannia Minister of diplomacy of the coallition of south america.

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 9:05 pm 
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No, it won't stop you from killing the lower level players, but it will make it easier for them to build back up is all.


hitchinsd wrote:
Does anyone actually think this scoring system is going to stop the top players from killing all the noobs? So what if they get 2 score from the one armor they managed to kill while I conquer them...I still need conquers and they're still going to give me 5 metal per tick until they get deleted a week after they quit the game. There is 0 chance this new system is going to stop me from killing anyone. Ill take the increase in score from killing people my own level, but I really don't care if I get a 0 increase from killing newbies. The 500-600 newbs on the map every game are the primary source of income for the top 3 alliances in any game, we still have to kill/conquer them.


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 9:11 pm 
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whocares1 wrote:
No, it won't stop you from killing the lower level players, but it will make it easier for them to build back up is all.




How?

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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 9:16 pm 
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whocares1 wrote:
I like most of the new updates. However, I believe that lowering the amount of tokens received per vote is a bad idea. It isn't fair to players who don't boost reds. It will cause even more of a gap between the powerful red boosting players and the average players like me. It won't really be as fun.


Exactly my thought.


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 9:20 pm 
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Like I have said several times, the amount of tokens which will be removed from voting are negligable, and will be balanced out quite effectively by the daily boost which also goes in with this update. So, you might lose a couple of tokens, you gain resources by means which did not exist before. You are quite effectively making a mountain out of a mole hill.


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 Post subject: Re: Game Update: Weekend of 10/26-10/28 2012!
PostPosted: Fri Oct 26, 2012 9:25 pm 
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But what will this "daily bonus" be? Unless it gives the same amount of blue tokens that will be lost it isn't worth anything. If it is simply 300 oil or 20 energy or 700 metal every day it won't help at all.

Seth wrote:
KingThor wrote:
This aint fair for us NON RED BOOSTERS. What about us poor people? Dont you care for us BD? I mean taking out more blue tokens from our votes.. This game aint fair now.

RICH are taking over I guess..

If its gonna be like this then me and my friends would rather quit this game then..

Your just seprating RED boosters from NON.


Ohh goodness, comon now The amount of blues we are taking is negligable at best. It is also not as though it was only available to non-boosters. It was available to everyone equally, so it isnt as though you gained an edge over anyone else that didnt exist before.

The issue here is that it was being highly abused, and needed to be changed.

Once again, youll find your daily bonus will balance it out.

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