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 Post subject: battle question
PostPosted: Wed Aug 08, 2012 9:55 am 
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according to Dan, chassis advantages didn't increase the damage, it decreases the HP of the receiving end instead.

I made a battle sim with 10 con, 10 beam and 20 exp range inf vs 7 armor veh. The result was 7 veh all died 1 rounded.

and 10 concussive range inf = 40 dmg, against veh it's 20
10 beam = 40, against veh it's 40
20 explosive = 80, against veh it's 20
total dmg = 80.

7 armor veh = 16 * 7 = 112 HP
dropped 25% = 84 HP

with that calculation, there should be 1 veh left with 4 HP after round 1.

is there anything wrong with my calculation?

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 Post subject: Re: battle question
PostPosted: Wed Aug 08, 2012 11:55 am 
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aister wrote:
according to Dan, chassis advantages didn't increase the damage, it decreases the HP of the receiving end instead.

I made a battle sim with 10 con, 10 beam and 20 exp range inf vs 7 armor veh. The result was 7 veh all died 1 rounded.

and 10 concussive range inf = 40 dmg, against veh it's 20
10 beam = 40, against veh it's 40
20 explosive = 80, against veh it's 20
total dmg = 80.

7 armor veh = 16 * 7 = 112 HP
dropped 25% = 84 HP

with that calculation, there should be 1 veh left with 4 HP after round 1.

is there anything wrong with my calculation?

sorry cant help

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 Post subject: Re: battle question
PostPosted: Wed Aug 08, 2012 12:00 pm 
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vishesh1999 wrote:
aister wrote:
according to Dan, chassis advantages didn't increase the damage, it decreases the HP of the receiving end instead.

I made a battle sim with 10 con, 10 beam and 20 exp range inf vs 7 armor veh. The result was 7 veh all died 1 rounded.

and 10 concussive range inf = 40 dmg, against veh it's 20
10 beam = 40, against veh it's 40
20 explosive = 80, against veh it's 20
total dmg = 80.

7 armor veh = 16 * 7 = 112 HP
dropped 25% = 84 HP

with that calculation, there should be 1 veh left with 4 HP after round 1.

is there anything wrong with my calculation?

sorry cant help


Than dont reply


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 Post subject: Re: battle question
PostPosted: Wed Aug 08, 2012 12:37 pm 
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It's not just according to Dan, he had it from me :lol:

As for that calculation.. I'm going through code to work it out -.- To no avail. I'm quite annoyed. According to all I know it should not be 1 round.

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 Post subject: Re: battle question
PostPosted: Wed Aug 08, 2012 12:51 pm 
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I tested it with 999 1-HP armor veh, and 80 of those died on the first round, which means the inf did deal 80 dmg.

while to get under or equal to 80 HP, the vehs have to be decreased by around 28~29% or have 15 HP each...

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 Post subject: Re: battle question
PostPosted: Wed Aug 08, 2012 9:50 pm 
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bumping this... need answer

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 Post subject: Re: battle question
PostPosted: Thu Aug 09, 2012 12:35 am 
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Milanos wrote:
It's not just according to Dan, he had it from me :lol:

Correction... wiki first, then I asked to be sure. XD

-----
Proved that there is nothing wrong with damage and HP amounts. It's 80 damage for sure, and the vehs have 84 HP for sure... meaning that either 4 damage came out of nowhere, or the vehs moral's were weakened and were made easier to kill.

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 Post subject: Re: battle question
PostPosted: Thu Aug 09, 2012 12:38 am 
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or critical hit...

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 Post subject: Re: battle question
PostPosted: Thu Aug 09, 2012 12:40 am 
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The battle system is f*cked up

Inf do 33% dmg to vech, not 25%
Vech do 33% dmg to tank, not 25%


Hope this helped =)


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 Post subject: Re: battle question
PostPosted: Thu Aug 09, 2012 12:45 am 
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zach15 wrote:
The battle system is f*cked up

Inf do 33% dmg to vech, not 25%
Vech do 33% dmg to tank, not 25%


Hope this helped =)

nope, according to the source code, it said the HP of the veh is only 75% when it's against inf. Which means it's not damage bonus, it's the receiving end's HP decrease...

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