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avator
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Post subject: Re: vehicles build Posted: Wed Jul 11, 2012 7:55 am |
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Joined: Wed Jan 18, 2012 6:58 am Posts: 102 Location: BD eras.......... Gender: male
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oh... I think Damage upgrade are more powerful then ranged one.. but in war it may get easily killed...!
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socialmisfit1
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Post subject: Re: vehicles build Posted: Wed Jul 11, 2012 8:04 am |
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Joined: Sun Nov 20, 2011 1:14 pm Posts: 2610 Location: in my happy place Gender: female
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avator wrote: LOL...Then why it is in upgrade....?? I think we can remove them.. sometimes you make no sense avator...
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avator
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Post subject: Re: vehicles build Posted: Wed Jul 11, 2012 8:13 am |
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Joined: Wed Jan 18, 2012 6:58 am Posts: 102 Location: BD eras.......... Gender: male
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socialmisfit1 wrote: avator wrote: LOL...Then why it is in upgrade....?? I think we can remove them.. sometimes you make no sense avator... heeee... heeee..... it comes...!!
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sayan2908
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Post subject: Re: vehicles build Posted: Fri Jul 20, 2012 3:14 am |
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Joined: Thu Nov 03, 2011 7:20 am Posts: 113 Location: In my home Gender: male
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Cant say anything By simulating I got 10 damage and 5 armours (Beam vehicles) can kill 11 range and 4 armours (Beam vehicles)
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aister
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Post subject: Re: vehicles build Posted: Fri Jul 20, 2012 6:15 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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avator wrote: LOL...Then why it is in upgrade....?? I think we can remove them.. it was an attempt to make the damage units more useful, yes it's more useful in close battle, however the probuild's advantages are too much to be flipped off, and those who are used to the probuild didn't see much advantages in the damage build to change theirs. sayan2908 wrote: Cant say anything By simulating I got 10 damage and 5 armours (Beam vehicles) can kill 11 range and 4 armours (Beam vehicles) and as I said lots of times, damage build is only good at close battle, where u and the enemy has around the same amount of squads. In normal game, this is wat everyone would like to avoid best cuz that means lots of losses. It's always best to use a completely outnumbered amount of squads to kill the enemy, with the support of nukes and spy attacks if possible.
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vishesh1999
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Post subject: Re: vehicles build Posted: Fri Jul 20, 2012 7:59 am |
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Joined: Tue May 04, 2010 1:39 am Posts: 699 Location: all bd servers Gender: male
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Quote: I said lots of times, damage build is only good at close battle, where u and the enemy has around the same amount of squads. In normal game, this is wat everyone would like to avoid best cuz that means lots of losses.
It's always best to use a completely outnumbered amount of squads to kill the enemy, with the support of nukes and spy attacks if possible.
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LEGEND23
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Post subject: Re: vehicles build Posted: Wed Jul 25, 2012 7:47 pm |
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Joined: Tue Mar 22, 2011 6:11 pm Posts: 15
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5 armor : 10 ranged is the best. And if you're doing a whole alliance chasis, do all the armored as anti mech/heavy.
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shadow51981
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Post subject: Re: vehicles build Posted: Wed Jul 25, 2012 8:47 pm |
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Joined: Sat Jan 15, 2011 7:19 am Posts: 174 Location: valley of the shadow of death Gender: male
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aister is right damage is useful only for close battles which usually takes more than 3 or 4 rounds of battle. thats when the damage upgrade units attack.
thats the reason why some of the alliances mix damage units in their army in attacking with the alliance with the same power..
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Wolowitz
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Post subject: Re: vehicles build Posted: Wed Jul 25, 2012 8:52 pm |
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Joined: Mon Jun 18, 2012 6:37 pm Posts: 363 Location: In the closet Gender: male
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Mix of 10-5 and 5-5-5 works amazingly well.
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Jake
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Post subject: Re: vehicles build Posted: Wed Jul 25, 2012 11:08 pm |
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Joined: Sat Dec 19, 2009 7:48 pm Posts: 2693 Gender: male
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What attracts me to the damage build is the cheapness.
Per resource it is more effective overall.
per squad it is less effective overall.
Your decision.
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