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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: Disbanding
PostPosted: Thu May 03, 2012 3:53 pm 
Corporal
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Here's the scenario:

You lockdown an op then proceed to overwhelm them.

They disband 1 tick before you land while the op is still locked down.

Why is this possible if they can't move off it.

Why is their army in effect allowed to move off it to become workers


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 Post subject: Re: Disbanding
PostPosted: Thu May 03, 2012 4:37 pm 
Sergeant Major
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workers can get out of lockdown becuz they know how to teleport home. While for troops since they are holding weapons they can't teleport (overweighted).

Don't u feel it's weird after the raze, ur colony get workers right away no matter how far the OP is? As well as upgrading and building OPs... ah and relocating too...

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 Post subject: Re: Disbanding
PostPosted: Thu May 03, 2012 4:58 pm 
Corporal
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Not so much; it takes 24 ticks for an op to become upgradable, 24 to raze or 6 to degrade.

Kinda counts as time to prepare for those options imo.

Just ercks me when you go to all that effort and he disbands and gets all those workers.

Obviously he loses alot but I kind of wanted the 6k xp I was going to get for about 30 armour casualities.

Do you not agree that maybe you should only be allowed to disband on your colony or training base like how you can only create squads there or at least not be able to disband when locked-down.


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 Post subject: Re: Disbanding
PostPosted: Thu May 03, 2012 5:02 pm 
Sergeant Major
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24 ticks for an across the world OP razing is even faster than a spy.

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 Post subject: Re: Disbanding
PostPosted: Thu May 03, 2012 5:09 pm 
Captain
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I think you should always to be able to disband exept for when locked down and flying

Thats all it should be


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 Post subject: Re: Disbanding
PostPosted: Thu May 03, 2012 10:11 pm 
Second Lieutenant
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Well, you should make a community suggestion to not allow units 2 disband under lockdown ;)

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