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 Post subject: Re: NEW UNIT BUILD
PostPosted: Wed Jan 25, 2012 2:38 am 
Sergeant
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I figured out that 10/10/10 is actually the best. Dylsupreme1 is actually right now. I am going to distribute this unit set-up to my alliance at Earth 1. I hope to see a significant performance against other unit set-ups. Thank you Dylsupreme1. After trying several battle simulations, I understood why you were emphasizing that 10/10/10 is best.


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 Post subject: Re: NEW UNIT BUILD
PostPosted: Fri Feb 10, 2012 10:14 am 
Second Lieutenant
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10/10/10 is not the best. Not by a long shot.

And actually thanks to this update damage is. Now I know everyone's gonna jump on me but consider this...

90% of players use range And armor mixed.

Pure damage, or dmg with some armor beats that in an equal fight.

So you could beat 90% of the "pros" 1on1. But wait there's more. Damage is 25% cheaper than range, can be bought sooner, and, so can be used to boost wary conquers and production, and becomes insanely strong after a few (4) ranks. So you can have a 25% larger army than your opponent, produce more earlier, and gain some easy XP to make them beastly.

IF you can keep them alive....

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Fri Feb 10, 2012 9:02 pm 
Sergeant
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Umm... Try the battle simulator. 10/10/10 beats other unit set-up even when you increase the size proportionally. ;)


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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sat Feb 11, 2012 1:48 am 
Second Lieutenant
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Just saying, i use damage :D

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sat Feb 11, 2012 10:17 am 
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I use full armor mixed chasis.


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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sat Feb 11, 2012 12:58 pm 
First Lieutenant
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Diazepam wrote:
I use full armor mixed chasis.

best
build
ever

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sat Feb 11, 2012 5:56 pm 
Second Lieutenant
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YourFather wrote:
Umm... Try the battle simulator. 10/10/10 beats other unit set-up even when you increase the size proportionally. ;)


If BD was a one battle game. Then it would the best. However it's not.

10/10/10/ does beat or draw everything, but just barely. Meaning you take large losses, waste resources, and your army will ALWAYS be smaller than someone with equal resources, putting you at a perpetual disadvantage. It may keep you in the game for awhile... but the final battle that every round comes to won't go your way.

I'd rather take a riskier setup and have a chance at winning.

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Sat Feb 11, 2012 6:02 pm 
Sergeant
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Damage units are good just not in a large army. They only good for killing noobs.


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 Post subject: Re: NEW UNIT BUILD
PostPosted: Tue Feb 14, 2012 7:06 pm 
First Lieutenant
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illwill wrote:
Damage units are good just not in a large army. They only good for killing noobs.


completely agree, they are ideal spams but nothing more

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 Post subject: Re: NEW UNIT BUILD
PostPosted: Tue Feb 14, 2012 7:11 pm 
Moderator
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and when they get +1 range u used them as normal range =="

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