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 Post subject: My player made guide.
PostPosted: Wed Oct 12, 2011 10:10 pm 
Lieutenant Major
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This is a guide that anyone can use, even if you don't boost, or if you don't boost reds but blues, etc.

First, I suggest getting energy reactor Lvl 1, Barracks, LVL 3-4 Metal,LVL 3-4 farm and lvl 3 oil. (Depending on weather you boost or not)

Boost workers if you can at tick 1, and gold. if you have any spare gold from doing this, either train some soldiers and cap resource ops, or get beam, and the different kinds of weapons.

When you can slowly get the rest of the resource structures while taking ops, and finding a good alliance, (This should be done before the round to do better during the round)

Get your res structures to lvl 5 asap, as this will help your income vastly. The farm structure is important because it increases how many workers you get every (however long amout of ticks) which increases your res production. The more workers you have= Better res production.

Once you have range and the res structures and lvl 3-4 of all the rest of the structures, i suggest you start building an army while completing the structures.

The common ration is as follows:

For infantary;
10 defence and 20 range.
Calvalry/tanks:
5 defence and 10 range.
For Mechs/ Heavy:
3 Defence and 7 Range.

I never use any damage, apart from the starts of an era for capping ops, and getting conquers.

Also, each of the weapons give a bonus against enemies units.
Piercing is good against tanks/Cavalry
Slashing- good against inf
crushing- effective against heavy.

Talk to your alliance leader about what they weapon they think you should use, otherwise just make the same amount of each different type of weapon for the ships you have, for instance:

Start by making one slashing, then make one piercing, then one crushing, and just keep on doing this.

Ask your leader what chassis you are making for the era, as it is always good to stick to one chassis as an alliance, because it is more effective.

Lastly, If you can boost, i advise usually only boosting workers, but gold and wood if you need it.

This is my guide, hope you all like it.

TNR :D

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 Post subject: Re: My player made guide.
PostPosted: Mon Oct 17, 2011 11:12 am 
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very good guide i started of as a noob but now i have 5 colonies under my control the range and defence squads just pwn no one can defeat them.But i constantly have to recruit defence but less then when i use to recruit only defence for 1 squad

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 Post subject: Re: My player made guide.
PostPosted: Mon Oct 17, 2011 4:02 pm 
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So , you like it? Thanks, hope other people like it too.

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 Post subject: Re: My player made guide.
PostPosted: Mon Oct 17, 2011 4:15 pm 
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Yeah this is a good short guide for people who start the round with a decent alliance, or alone, but not in a strong alliance's/ booster's presence.

Everytime I tried this strategy, while being on my own, I failed, because there's a very high probability that you are at close range of a future (or present) top 15 alliance. Or that there's just some big booster near you.
If you're no booster (read: if you don't boost anything; no blue, nor red tokens), the best way to make it is keep quiet till tick 500, build nearly all your structures (I almost never build Nuclear Silo/dragon lair or Ion Cannon), recruit some 40 heavy units (or 120 inf, or 60 vehcs although I find that people will faster attack 120 inf, than 40 heavies) and free yourself and start expanding.

At least that's what works best for me.

-Hydro


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 Post subject: Re: My player made guide.
PostPosted: Mon Oct 17, 2011 4:18 pm 
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platina wrote:
Yeah this is a good short guide for people who start the round with a decent alliance, or alone, but not in a strong alliance's/ booster's presence.

Everytime I tried this strategy, while being on my own, I failed, because there's a very high probability that you are at close range of a future (or present) top 15 alliance. Or that there's just some big booster near you.
If you're no booster (read: if you don't boost anything; no blue, nor red tokens), the best way to make it is keep quiet till tick 500, build nearly all your structures (I almost never build Nuclear Silo/dragon lair or Ion Cannon), recruit some 40 heavy units (or 120 inf, or 60 vehcs although I find that people will faster attack 120 inf, than 40 heavies) and free yourself and start expanding.

At least that's what works best for me.

Yes, you want to get a good alliance before a round starts, otherwise you will get conquered and fail. Find out where your alliance is setting up and set up there.

-Hydro

ok, thanks for feedback.

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Last edited by THENICKRULZ on Sat Nov 12, 2011 12:49 am, edited 1 time in total.

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 Post subject: Re: My player made guide.
PostPosted: Fri Nov 11, 2011 10:38 pm 
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This is pretty good...
il try applying this next time i play.


Last edited by minpk on Thu Mar 07, 2013 12:15 am, edited 1 time in total.

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 Post subject: Re: My player made guide.
PostPosted: Wed Nov 30, 2011 4:27 am 
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minpk wrote:
This is pretty good...
il try applying this next time i play.
(right now i rank anywhere from 60-200)

by the way in case your wondering my name is Minimum and im looking for a mentor to take me to that next level.

You should do well with it... Tell me how it goes..

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 Post subject: Re: My player made guide.
PostPosted: Thu Jan 12, 2012 8:20 pm 
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Hey Nick! Im on your fantasy world current rank 8. Yeah saw you, your next to me.

This is a good guide for beginners,but not for intermidiate - pros .

I play at kongregate.com rank 20-1 usually. Not many
Of us boost at kong and usually we run into major red boosters near us but we conquer them easily. So here goes my strategy.

This guide should start off the era before. (im going to call the world a fantasy one to simple it down)
So the era b4 get 330 blue tokens by voting

Ok so now the new era starts. I would pick the speed of the era according tp your activeness. if tou get on alot after school go with 3 ticks per hour (like me) Get in a good alliance!!! Stress the fact on them! STRESS!!! to get mines and keep them!

Boost light wood,light gold,and light workers.
Build metal mine lvl 3, oil lvl 1 , farm lvl 1 , build all the way up to the damage upgrade. Then build barracks, then build stables. You should now make spam squads.

Build them like this
1 Calvary Slashing Armour and 1 Calvary Slashing Damage

Build as many squads as you can. URGENT Check your oil supply, for it may be low. THe next step is to spam mines! YOU CANNOT SPAM MINES WITH NO OIL

Choose your mines carefully. Pick close ones, away from pros (check achievements).

After that retreat your units back to ur base. Spam more mines. THen upgrade oil and farm 1 lvl. Don't about scan PREDICT! Check the owner of the mine (if he has one) and check his stats.

Look at "Units Recruited" and "Units Lost". Check that number and then check how many mines he has. EStimate and always PREDICT THE WORSE SCENARIO! It's better to predict the worse scenario instead of hoping. Check the battle simmulator

Overnight people may take your mines. To help stop this, Make 1 damage slashing infantry. Put one on every mine. go to bed. Wake up and reconqer mines.

Tick Mark 50

By now you should have decent mine count and should have 1 dmg unit protecting them. Your alliance hopefully is also doing a good job at protecting them!

Start getting scan and make energy lvl 1. Take your spam squads and combined them from
1 calvary slashing damage and 1 calvary slashing defense
to
2 calvary slashing damage and 2 calvary slashing defense.

This will help because these are now for conquers not mines.

Check the people around you first by looking at their stats. Check if they have units. 2 options

If they have no units RUSH 1 defence infantry and just send it to them. Hopefully u get the conq

If they have units, check their achievements. Based on their achievements are they using armour, or actually using damage. This is judgement If you doubt yourself then scan them. Send your 1 squad of the 2 calvary slashing dmage and 2 calv slash def. At them and keep doing this

Leave just 2 calv slash dmg and 2 def calve slash on ur colony just to hold urself up.

Tick 75

Get range, and if you wish heavies (EXPENSIVE) Start making FULL SQUADS . THeir used for your actual army. keep them close for now don't expand until tick 150 or until ur alliance is ready.

Range Amount
for inf:
10 def 20 range
for calv
5 def 10 range
for heavi
3 def 7 range


Notice this guide is not exact. THere is a reason. YOU MUST ADAPT TO THIS GUIDE! It's your judgement. For ex. HUGE BOOSTER AROUND YOU...answer: focus on mines around him till he runs out of red, or if later in the game, leave more units on your base.

THINK ABOUT WHAT YOU DO!

Notice this guide doesn't focus on relying on your alliance. It helps keep to yourself while staying safe :)

P.S THIS TOOK LONG TO WRIT MAN DONT HATE ON MY SPELLING! :P


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 Post subject: Re: My player made guide.
PostPosted: Mon Feb 27, 2012 7:54 pm 
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yea, thats a good guide, i usually throw a few damage in thier though, but you need to have a lot of armour or thier usless :P

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 Post subject: Re: My player made guide.
PostPosted: Mon Feb 27, 2012 9:10 pm 
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@Jazed13 On .com, you need all res ops upgraded to lvl 3 in order to attack. This includes the farm. Also, Kong strategies are not quite as efficient on the REAL BattleDawn where the majority of people boost at least blues :)

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