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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 9:28 am 
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they sound good... But the old battledawn was a lot better... Making things complicated ain't cool x) :p


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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 9:33 am 
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The toolbar seems a bit... buggy? It dissapears while websites are loading and then reappears once the website is loaded... But in some websites it doesn't.

Only tried it in google chrome btw. And what does it actualy do? Is it jujst links to battle dawn and twitter etc? Lol.

Oh wait. Just realised I have to use firefox to get the bonus. Which sucks because battledawn loads much faster on chrome (imo) :|


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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 9:39 am 
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Diazepam wrote:
The toolbar seems a bit... buggy? It dissapears while websites are loading and then reappears once the website is loaded... But in some websites it doesn't.

Only tried it in google chrome btw. And what does it actualy do? Is it jujst links to battle dawn and twitter etc? Lol.

Oh wait. Just realised I have to use firefox to get the bonus. Which sucks because battledawn loads much faster on chrome (imo) :|

We have disabled it for GC because its buggy with it when trying to download it from our site. But Dawnice's link directly to it must have allowed you to down load it for GC -.-"

I've tried to contact the site we use to run the toolbar about it, but haven't got a reply yet, but will continue to try till it works properly with GC. But for now, its adviced to use it with Firefox or Internet Explorer.

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Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 9:45 am 
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Im loving the toolbar but it says I have like 156 new events on one world and like 263 on another ;}~, other than that I have no problems with it xD

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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 9:51 am 
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wel great updates :)

BUT THE LAST ONE IS AWESOME :lol:


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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 9:52 am 
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Unless you have that many unread events then that sounds like a problem :lol:
If you don't send me a pm with more description that I can pass on to Eran :)

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Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 9:55 am 
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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 10:23 am 
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I think if it's possible, make it that we can choose which kind of event we would like to be noticed

like I just want to be noticed about battle report, lose/gain conquers or OPs, spy attacks, etc. While the advisors, the OP raze, worker gains are pretty much ignored for me...

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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 10:28 am 
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need another update as it appears agents make unnecessary camps litter a war front


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 Post subject: Re: Battle Dawn Update 27th Nov. 2011
PostPosted: Sun Nov 27, 2011 10:34 am 
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Ferr3t wrote:
Michael wrote:
List of changes:

1. Spy Thrusters reintroduced
Good
2. added Cheap Spy Protection action by Spy
Great, thanks for this.. Spies were a tad overpowered
3. Highscores system - will be updated each time a world enters havoc
Like it, though if you're using the same layout as seen on the toolbar it should be tweaked to look more appealing
4. spy protection is set to 0. when a successful operation takes place (instead of leaving as is)
5. lockdown now always sends an event to the target's owner
6.removed UFO catches from statistics list
Bummer you couldn't fix it, thanks for taking it out, though :)
7. gating squads now show proper price to gate
Thanks for the fix
8. rulername's length reduced to 20 chars
I personaly never had a problem with long player names but good update for those who did
9. max rank in statistics now record the highest rank of the player in that era properly
Great, thanks :)
10. when a player refreshes the client after a tick passes. it updates his last online tick as well to show 'online' if he's still connected to the client
Best update of the lot, thanks :)
11. Battle Dawn Toolbar (for getting daily bonus and checking status of your accounts without logging in)
Needs A LOT of tweaking in terms of how things are writen, would recomend giving a trusted admin who is fluent in English access to the toolbar settings to the little type glitches can be ironed out.
12. Damage soldiers get +1dmg, Vehicles +2, tanks +3
Was hoping for a larger advantage though I guess this is a good start :)
13. in order to send an attack you must have now level 3 farm, lvl3 metal and lvl3 oil structures built (to fight multi spamming abuse)
Will make life a little harder for spammers, though I don't see it solving the problem
14. Added newsletter system. we'll send you updates about the game if you subsribe to the newsletter. subscribing gives you 50 bonus tokens.
Depending on the content, sure - why not? :)
15. All units have now holidays costumes :)
:twisted:

Cheers!
Michael




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