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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Tue Oct 11, 2011 1:08 pm 
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wow this is awsome cant wait to use it :D

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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Tue Oct 11, 2011 1:42 pm 
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u can already use it ;)

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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Wed Oct 12, 2011 11:54 am 
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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Wed Oct 12, 2011 11:55 am 
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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Wed Oct 12, 2011 1:27 pm 
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Nice update BD


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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Fri Oct 14, 2011 11:08 pm 
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how do you update?


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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Sat Oct 15, 2011 2:44 am 
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It's already updated tommy

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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Sat Oct 22, 2011 3:14 pm 
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Michael wrote:

6. Max delay of squads & missles: 24 ticks - reduced max delay time from 50 to 24 ticks. as coordinating attacks doesn't need such a long delay time.



Wow. And killing the legal means of gaining above limits oil by this. The old 50 ticks would give a player a full day (on 2 ticks servers) to gain extra oil by setting his army on a target on delay and come back the next day and recall the launch. Now only those on a 1 tick server can do this (legal) trick.

To make it short, this is the only change i really dont like. (or a relative same reduction should be implemented on 1 tick servers, meaning only 12 ticks delay on the 1 tick servers)


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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Sat Oct 22, 2011 4:44 pm 
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ffstkn wrote:
Michael wrote:

6. Max delay of squads & missles: 24 ticks - reduced max delay time from 50 to 24 ticks. as coordinating attacks doesn't need such a long delay time.



Wow. And killing the legal means of gaining above limits oil by this. The old 50 ticks would give a player a full day (on 2 ticks servers) to gain extra oil by setting his army on a target on delay and come back the next day and recall the launch. Now only those on a 1 tick server can do this (legal) trick.

To make it short, this is the only change i really dont like. (or a relative same reduction should be implemented on 1 tick servers, meaning only 12 ticks delay on the 1 tick servers)



i agree it is unfair it should be 12 ticks worth on each server

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 Post subject: Re: List of updates: 10/10/2011
PostPosted: Sat Oct 22, 2011 10:47 pm 
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ffstkn wrote:
Michael wrote:

6. Max delay of squads & missles: 24 ticks - reduced max delay time from 50 to 24 ticks. as coordinating attacks doesn't need such a long delay time.



Wow. And killing the legal means of gaining above limits oil by this. The old 50 ticks would give a player a full day (on 2 ticks servers) to gain extra oil by setting his army on a target on delay and come back the next day and recall the launch. Now only those on a 1 tick server can do this (legal) trick.

To make it short, this is the only change i really dont like. (or a relative same reduction should be implemented on 1 tick servers, meaning only 12 ticks delay on the 1 tick servers)

gaining above limits is not legal. it's abusing the res cap.

I've heard that they will make that returned squad will not give back oil, unless u return ur squad right after u send it.

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