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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 1:15 pm 
Lieutenant Major
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Hmmm
I read your complains here and I am wondering about some things.
mfreak wrote:
Quote:

Not entirely true. The last era I won I had 10 alliances against me. We solely won because of boosting power. We each spent close to a 1000 dollars and won the round. The diplomatic aspect was almost nil.


Allen, I have to disagree. I lead this era and at the end it was diplomacy which won.

hile633 wrote:
1. Coordinate saving
2. Admin colony security updates------------ i do not care about admin as 1/2 of them are useless
3. Rollback multiple squads now possible-------------useless/ bad
4. New spies mechanics----------- bad
5. Cannot attack self/allied anymore-------------bad
6. Max delay of squads & missles: 24 ticks-------- ok on some world bad on other's
7. Alliance Orders signs---------- useless unless all member can post one
8. Relocation bug fixed


2 and 3 is your opinion.
4 can't be bad as it was requested from players for players
5 was an issue that happened and now we could finally fix it. I don't have a clue why you don't like that we fix a bug
6 there is not really a strategy need for delaying attacks more than 24 ticks
7 i doubt that you even tried it out. The leader is called leader because he leads. If everyone could do orders - it won't be orders anymore. Its more like a newspaper then.

I'd like to hear many opinions and suggestions from you guys, how we can make the game more fun and more strategically. You might understand that we can't implement everything and also that we will have to take care that a balance between supporters and non supporters must be given.

Try it out for some weeks and send me your review.
Looking forward to all your critics and suggestion.

-Ilona


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 1:42 pm 
Major
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Quote:
Allen, I have to disagree. I lead this era and at the end it was diplomacy which won.


The diplomacy was successful in the end. Not at first. We fought the war completely. Finally we used diplomacy to get the relics. But by then we had won the war, and they agreed cuz they didnt wanna lose their crystals. There were those that were inactive and there were those that sucked and there were those that fought us well. We simply won because of token power. Remember how many ions we did ? For EVERY battle? Agreed diplomacy is needed and often times right politics work. There are cases when tokens CAN buy eras. No one can deny that.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 2:17 pm 
Lieutenant Major
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yes, that era we had to use ions to turn a loss into a victory. With the update we can use spies for example. Cheaper and more efficently.
That why we added them.
Spies are back to be an important part in war now.
You can do a real damage to your enemies just with 50 Energy.

The battles we'll see in future won't belong to tokens anymore


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 2:21 pm 
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The spy sure sounds interesting but that remains to be seen. I sure hope so. Lets try out the spy thingy and see how useful it can be.

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 7:06 pm 
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aister wrote:
hile633 wrote:
#2that the only then admin are good at when there do some then but some admin are useless there worlds i'm runing 2 acc just to test the admina nd the 2 acc have been ruining for 500 ticks +

#3 you go to your squards on the map and roll them all back in 1 shoot

#4 i spy go out and get used there no need fgor have 10 + spy it just remove's the fun out of the game

#5 killing your owe units is part of the game it make you HAVE TO LOOK AT WHAT YOUR DOING

#6 when u have world who got 1 tick a hr 24 is ok when you got worlds with 4 ticks a hr it make it harder for player who do not live in the same time zone who can not get on in the 24 ticks or 6 hrs

#7 a lot of the leader of there big alliance now aday are USELESS ina a alliance pick a sub leader then the sub leader go ina loging on 1 ever 2 days so then it useless and if you vote in some one not INA then the main sub just call in back up and remove you off the map


2. How much time have u done that? And the rate of success?
3. Yeah but I want to roll back only 50 squads out of 200 squads that I've sent.
4. Spy attacks are now useless, don't know wat u're doing but from wat I can see, most of our spies are sitting at home, adding spy infiltration points to 1k. And I don't think any spy can attack those colonies.
5. The killing ur own troops is completely unreasonable in the first place.
6. 4 tick worlds are only for active players, if you can't manage to be online once every 5 hrs then I recommend you don't play on those worlds.
7. If the leader is inactive, the members' job is to vote for another leader. I don't think any main alliance will attack you because of that. The main alliance leader always want the sub leader to be active to receive orders from you.


#2 let see about time 17 hard to remember sic i'll been playing for so long and only been get 1 bye the admin
#3 so u pick your 50 that easy to do if there 1 rev out u may as will let them land if u have to call back for some then u may as will call them all back
#4 i'll never need spy on my colony i use my spu to lockdown and missile outpost like what i'm doing now with a outpost with 5000 units it got it locked down with 12 missiles in rote
#5 it part of the game it it make it fun
#6 u do not have to be online ever 5 hrs in there worlds u can be on 1 ever 12 hrs and be ok if u know how to play and what your doing
#7 when the sub leader is a muit of the main alliance there do it and i'll seen it done lots as i'll got hit for doing it many time befor

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What has a name, some news, a message, and less citys.... YOUR kingdom when i attack you


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 7:14 pm 
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WHY do people think that fixing bugs in the game that keep you from killing your own troops are bad things? I mean, its not like you can't disband units, so if you want units gone just do that.


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 7:16 pm 
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hile633 wrote:
1. Coordinate saving
2. Admin colony security updates------------ i do not care about admin as 1/2 of them are useless
3. Rollback multiple squads now possible-------------useless/ bad
4. New spies mechanics----------- bad
5. Cannot attack self/allied anymore-------------bad
6. Max delay of squads & missles: 24 ticks-------- ok on some world bad on other's
7. Alliance Orders signs---------- useless unless all member can post one
8. Relocation bug fixed
[/quote]

2 and 3 is your opinion.
4 can't be bad as it was requested from players for players
5 was an issue that happened and now we could finally fix it. I don't have a clue why you don't like that we fix a bug
6 there is not really a strategy need for delaying attacks more than 24 ticks
7 i doubt that you even tried it out. The leader is called leader because he leads. If everyone could do orders - it won't be orders anymore. Its more like a newspaper then.

I'd like to hear many opinions and suggestions from you guys, how we can make the game more fun and more strategically. You might understand that we can't implement everything and also that we will have to take care that a balance between supporters and non supporters must be given.

Try it out for some weeks and send me your review.
Looking forward to all your critics and suggestion.

-Ilona
[/color][/quote]

#2 it is my opinion as e1 is the only world i'm playing on out of 9 that the admin is will to talk to you and help you with what is need and fix what need's to be fixed
#3 is all so my opinion as there no need for it
#4 may be the new player but all exp player know how to usethere spy
#5 as it one of the only bug that was USEFULL
#6 there are lots of strategy that u need to do that for
#7 not real a lot of the leader are useless but with out there member there would be no alliance as i'll been in lots of alliance where leader are the 1st one to go ina and not will to help there alliance keep there area safe

the best updata yopu can undo is make it so are base can only build 20 tanks at a time that real made the game unfar and unfun as it just go back to people have to token to do any good

_________________
I would stop eating chocolate
and attacking you..

but I'm not a quitter!


What has a name, some news, a message, and less citys.... YOUR kingdom when i attack you


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 7:18 pm 
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for all of you here u may see this is only my 13 post in forum and i'll been here in forum sic 2009 so if u what a good way to get me mad this just show you how it done

_________________
I would stop eating chocolate
and attacking you..

but I'm not a quitter!


What has a name, some news, a message, and less citys.... YOUR kingdom when i attack you


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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 7:27 pm 
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hile633 wrote:
#2 let see about time 17 hard to remember sic i'll been playing for so long and only been get 1 bye the admin
#3 so u pick your 50 that easy to do if there 1 rev out u may as will let them land if u have to call back for some then u may as will call them all back
#4 i'll never need spy on my colony i use my spu to lockdown and missile outpost like what i'm doing now with a outpost with 5000 units it got it locked down with 12 missiles in rote
#5 it part of the game it it make it fun
#6 u do not have to be online ever 5 hrs in there worlds u can be on 1 ever 12 hrs and be ok if u know how to play and what your doing
#7 when the sub leader is a muit of the main alliance there do it and i'll seen it done lots as i'll got hit for doing it many time befor


2. Let me see some proof then. It's hard to believe it with ur telling that

3. OK let's just say, I want to send 100 spam ships as a decoy, then send 50 full ships to another place. But then I mistook and let some, like 30 full ships together with another 70 spam ships. So how about that?

4. Then the one got locked is a newbie then. No one would send a huge amount of army to an OP and let them sit there without putting up around 100 spy protection

5. So killing urself is fun huh? I failed to understand that.

6. 12 hrs (48 ticks) is a pretty enormous inactive time to me. If I see someone who got inactive for more than 30 ticks too much I will kick them out right away. There are a lot of things happen in just 20 ticks u know.

Just fyi, I've seen one first rank alliance get wiped out in one night along with its subs, and it's just a 2 ticks world.

7. Then that alliance is not worth to be in it. I don't really care how pro or noob of my members are, but I will kick someone out immediately if I find out he cheated the game, even if he isn't get caught for the whole round.

And btw, when there are changes, you must accept the changes or quit. Easy. If you think BD staff are lazy, unwilling to help you or let multies roaming the place, if you think all these updates are *censored, on purposed* up then quit, don't play BD anymore. U've spent too much money on this game, go out there and use it for a better purpose instead.

Oh I know, don't quit the game. How about get ur multies into one alliance, send ur troops to one colony and kick that colony out. Then send another troops to that colony just to kill ur own troops. And do that every day. That'll be fun, won't it?

Hmmm... I already think of doing the same. Which era is it that u're safe from multi?

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 Post subject: Re: Upcoming Update 9 Oct - summerized list with descriptions
PostPosted: Sun Oct 09, 2011 8:55 pm 
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What about an update that you cannot attack anyone but yourself. Maybe that would be good.

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