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Michael
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Post subject: Re: Upcoming updates Posted: Tue Sep 27, 2011 6:09 pm |
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Joined: Tue Apr 21, 2009 5:47 am Posts: 157 Gender: male
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I've modified the updates to be level 4 & 5 unbuildable while ticks are paused.
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targoon
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Post subject: Re: Upcoming updates Posted: Tue Sep 27, 2011 6:13 pm |
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Joined: Sun May 31, 2009 10:02 pm Posts: 1902 Location: New Jersey Gender: male
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Michael wrote: I've modified the updates to be level 4 & 5 unbuildable while ticks are paused. Thanks for listening 
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misakashotgun
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Post subject: Re: Upcoming updates Posted: Tue Sep 27, 2011 6:15 pm |
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Joined: Fri Oct 29, 2010 6:12 pm Posts: 258 Location: up your.....SHOTGUN! Gender: male
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Michael wrote: I've modified the updates to be level 4 & 5 unbuildable while ticks are paused. that seems somewhat fair 
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ninja0
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Post subject: Re: Upcoming updates Posted: Tue Sep 27, 2011 6:18 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 871 Location: NOT In the snack cabinet >.> Gender: male
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Michael wrote: I've modified the updates to be level 4 & 5 unbuildable while ticks are paused. Yay michael! I might like updates for once! 
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MmCm6
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Post subject: Re: Upcoming updates Posted: Tue Sep 27, 2011 6:40 pm |
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Joined: Fri Feb 12, 2010 6:02 pm Posts: 1378 Location: Not at liberty to tell. Gender: male
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Michael wrote: I've modified the updates to be level 4 & 5 unbuildable while ticks are paused. That's more like it. Those two sets are a pain to build anyways, won't mind having my enemies wait a bit longer for theirs.
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Andrew
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Post subject: Re: Upcoming updates Posted: Wed Sep 28, 2011 1:17 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 924 Location: Ontario, Canada Gender: male
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Updated the post with one additional change.
We'll no longer have the rule against trading tokens for someone on your team to buy boosts and trade back the resources.
-Andrew
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shelton9778
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Post subject: Re: Upcoming updates Posted: Wed Sep 28, 2011 1:18 pm |
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Joined: Wed Apr 20, 2011 2:42 pm Posts: 1144 Location: Ocala Gender: male
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apollo
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Post subject: Re: Upcoming updates Posted: Wed Sep 28, 2011 2:32 pm |
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Joined: Sun May 31, 2009 8:48 pm Posts: 4321 Location: Chicago, IL, USA. Gender: male
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Andrew wrote: Updated the post with one additional change.
We'll no longer have the rule against trading tokens for someone on your team to buy boosts and trade back the resources.
-Andrew YAY! 
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simmen
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Post subject: Re: Upcoming updates Posted: Wed Sep 28, 2011 2:43 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15786 Gender: male
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MmCm6 wrote: All of these look good, except for this little bit;Michael wrote: 5) cannot build buildings while the ticks are paused. Why exactly is that implemented? It was implemented to balance the game back to how it was. The "feature" that people could build before the round was a an unattended thing that came as we started freezing to let people place tick 1.
Later it came to our attention that boosters got a large head start in the building process.
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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edwin737
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Post subject: Re: Upcoming updates Posted: Wed Sep 28, 2011 2:55 pm |
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Joined: Mon Jun 01, 2009 5:33 pm Posts: 739 Location: fantasy Gender: male
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Michael wrote: 3) cannot launch spies & nukes on admin controlled targets (no more attacking of relics and garrisons by nukes and spy attacks)
wow now Seth's even is even harder Jesus -___- viewtopic.php?f=169&t=13885&p=243940#p243940
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