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 Post subject: The END to a great server.
PostPosted: Tue Sep 20, 2011 12:22 pm 
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It's a shame that F4 is being eliminated, but for business reasons I can understand. With that being said I have sent a proposal to Spyda based on the numerous messages I have receieved concerning a World War. I have forwarded it to as many as I thought needed to see it. I say we have a temporary end of ANY hostilities until tick 1700 and then we ALL "open the gates of h3ll" I hope everyone gets involved so we can make this the greatest GRAND FINALE any server has ever had. I don't care about final standings. As far as I'm concerned everyone that played the server is a winner. Well maybe a few bootlickers shouldn't be inluded in that statement but I guess I'll let bygones be bygones. I have pity for those that have no clue. Dutchy had a good idea but I think placing IS and SAS in charge of overall teams isn't fair to those involved. There have been many allegiances made throughout numerous rounds and to place a group under another is tatamount to having a sub. Something I refuse to do. I'll be more than happy to work with any group that wants steadfast allies. I will share the spoils of war with any that side with SAS. I think it is important for all those that came here to give F4 a shot has an opportunity to enjoy the game on their own level and not be forced to follow anyone's orders to allow the top two groups to only widen their lead. Let's get everyone involved and see where the chips fall.

oh and btw, my apologies to Spyda and those in IS. I swore I would not attack you but since you had proposed a battle amongst only 6 of each of our two groups I figured what the h3ll why not let everyone partake in the melee so they can end the round with a bang. I have the utmost respect for you guys and you'll always be as brothers t me.

Again I have tossed out 1700 as the tentative start for the WORLD WAR but if that isn't a good time then feel free to chime in. I hope their is as much participation as possible. But let's not let this server lag for another 100 ticks.

LET"S GET IT ON!!!


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 Post subject: Re: The END to a great server.
PostPosted: Tue Sep 20, 2011 8:37 pm 
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Honestly.... While I think it's a good idea.... I just don't see it actually happening.

Everyone will try to join "SAS's side" if you will. Or people will just abstain. Sure we can say were going nuts and attack KRAW, WFA, TK, SOS, SBAR, InO, LS, and NNA.
But really the only actual alliance we could fight on semi even terms would be SAS. And as I said before it'd be SAS+ Probably KRAW, WFA, SOS, and maybe SBAR.

It'd be stupid to attack all of them alone and delusional to think it'd be close or even interesting to do it with the remainders. (sorry about the brutal honesty)

But ANYONE who didn't align themselves with SAS would be a fool. And after the "World War" you'd have pretty much the same situation - iS. unless SAS was going to start eating it's ally's.

OR even if the opposite happens and KRAW, WFA, TK, and SOS ally with iS.... We kill SAS and maybe SBAR off. Then what? We attack each other? if not we have the same thing as now only minus SAS. As long as Tokens are involved and the power levels (*+*biggest issue*+*) so enormously separate... An actual "WWIII" isn't possible.

I suggest we talk to Seth. and see if we can't just end the round as is. and have an "Extended havoc" that lasts say... 300 ticks. or something like that.

But fact is.... without "havoc resources" anyone outside the top 6 (meh, 7) won't be a factor in this "world war" due to strength differences. UNLESS they were to ban together 5 alliances and be willing to allow their units to kill one another after a massive (successful) attack. And even then it'd be easily dodged and their squads would just kill each other for a vacant OP, for no reason. And now they're no factor at all, and won't be again.


Like I said I'm all for a giant "Let's go Nuckin Futz!!!" type deal. But it won't be fun unless EVERYONE can play. And right now only top 2 or 5 or at best 7. Can get in the door. Everyone else get's to just watch. No matter how much they try to play or want to.

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 Post subject: Re: The END to a great server.
PostPosted: Tue Sep 20, 2011 8:44 pm 
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Spyda wrote:
Honestly.... While I think it's a good idea.... I just don't see it actually happening.

Everyone will try to join "SAS's side" if you will. Or people will just abstain. Sure we can say were going nuts and attack KRAW, WFA, TK, SOS, SBAR, InO, LS, and NNA.
But really the only actual alliance we could fight on semi even terms would be SAS. And as I said before it'd be SAS+ Probably KRAW, WFA, SOS, and maybe SBAR.

It'd be stupid to attack all of them alone and delusional to think it'd be close or even interesting to do it with the remainders. (sorry about the brutal honesty)

But ANYONE who didn't align themselves with SAS would be a fool. And after the "World War" you'd have pretty much the same situation - iS. unless SAS was going to start eating it's ally's.

OR even if the opposite happens and KRAW, WFA, TK, and SOS ally with iS.... We kill SAS and maybe SBAR off. Then what? We attack each other? if not we have the same thing as now only minus SAS. As long as Tokens are involved and the power levels (*+*biggest issue*+*) so enormously separate... An actual "WWIII" isn't possible.

I suggest we talk to Seth. and see if we can't just end the round as is. and have an "Extended havoc" that lasts say... 300 ticks. or something like that.

But fact is.... without "havoc resources" anyone outside the top 6 (meh, 7) won't be a factor in this "world war" due to strength differences. UNLESS they were to ban together 5 alliances and be willing to allow their units to kill one another after a massive (successful) attack. And even then it'd be easily dodged and their squads would just kill each other for a vacant OP, for no reason. And now they're no factor at all, and won't be again.


Like I said I'm all for a giant "Let's go Nuckin Futz!!!" type deal. But it won't be fun unless EVERYONE can play. And right now only top 2 or 5 or at best 7. Can get in the door. Everyone else get's to just watch. No matter how much they try to play or want to.

Or we could just throw all of our units at one OP like all the alliences armies just all of them iS's SAS's WFA KRAW etc. and just kill each other...and have the best BR of ALL TIME.


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 Post subject: Re: The END to a great server.
PostPosted: Tue Sep 20, 2011 10:03 pm 
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Or pick sides such that total power of alliances are approximately equal. So if you have only 2 on iS side, then force the other team to shift sides. Its a fun war, not a hostile one. So no one gets conquered, but you guys can lose some units. :) Would actually be fun if what Robb said comes to pass.

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 Post subject: Re: The END to a great server.
PostPosted: Wed Sep 21, 2011 12:47 am 
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Soap what would happen in that scenario is... The two largest armies (iS and SAS) would fight. And everyone else would just have their squads turn home. Like if you're heading to a wreckage and someone gets to it first.

Good thought though.

Without the threat of being conquered, or losing something worthwhile nobody would just let their army sit there and die. When they could easily fly away....

For fun or not when you're army's destroyed you'd be "out" and it's always more fun to live to fight another day.

I've been thinking about it... and...

Basically, I see 2 possible ways of it working.

1. My aforementioned way that's basically a extended havoc, that would enable all players to fight on an insane playing field.

OR

2. iS and SAS team up. Vs the entire world. No other allies. No associates. Nothing. That's as close to a "fair" fight as the world can get without getting stuck in the same situation in 200 ticks.

Here's why:

I've already explained the faults of a war with "assigned sides". In a few ticks (I predict 200) we'd be in the exact same place. and people would be complaining again. PLUS... there's loyalty issues. and even still alot of ppl wouldn't get to be involved.

However if it's 2 on ALL

iS and SAS win: then the era ends and we go to havoc and do it all over. (worst case) More likely though is it'll NEVER end until 3000 or they fall. Why? Because they'd be facing wave after unending wave of enemies. Assuming an alliance's army is destroyed, they can rebuild while the rest of the world keeps pounding the 2. and then come back for more.

WORLD wins : Then they have no common enemies and instantly begin fighting one another for crystals, relics, and conquers. Stuff gets spread throughout the world and power is in everyone's hands and we have ourselves an interesting situation on our hands don't we? 6 alliances with relics. But because some have more crystals not all of them are in the top 8, And one may not be in the top 10 because a few alliances with pure power score higher than them. *Or something to that effect*

The only downside is again if you're outside the top few alliances you'd get stomped out immediately sure you'd be able to rebuild... but it would just happen again.

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 Post subject: Re: The END to a great server.
PostPosted: Wed Sep 21, 2011 2:04 am 
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Well then, iS and SAS need to start warring. Forget fun wars and server wide wars, both these top alliances should fight without help, for the relics AND crystals. If you have the activity that is. Or just handover the relics, end the era.

Quote:
2. iS and SAS team up. Vs the entire world. No other allies. No associates. Nothing. That's as close to a "fair" fight as the world can get without getting stuck in the same situation in 200 ticks.

Here's why:

I've already explained the faults of a war with "assigned sides". In a few ticks (I predict 200) we'd be in the exact same place. and people would be complaining again. PLUS... there's loyalty issues. and even still alot of ppl wouldn't get to be involved


Agreed!.

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 Post subject: Re: The END to a great server.
PostPosted: Wed Sep 21, 2011 3:40 am 
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So, the all out war starts at tick 1700? its on XD

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 Post subject: Re: The END to a great server.
PostPosted: Wed Sep 21, 2011 8:00 am 
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mfreak wrote:
Well then, iS and SAS need to start warring. Forget fun wars and server wide wars, both these top alliances should fight without help, for the relics AND crystals. If you have the activity that is. Or just handover the relics, end the era.



Well that was what our plan was BEFORE Seth's announcement. We were going to take the relics to a neutral site and only one alliance was going to limp home. With all 10 in tow. Since neither alliance had all the activity and we still needed to defend our homes it was just Google to be 6 v. 6.

IF what we have to do now is just give away the so be it, BUT FIRST we need to talk to Seth and see if he'll allow our fun. Also we need to know if everyone agrees. Fill the broadcast directing ppl here! So we can get so action soon.

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 Post subject: Re: The END to a great server.
PostPosted: Wed Sep 21, 2011 11:25 am 
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Well I know that I created a 'bit' of drama with my suggestion but the truth is I was hoping that all the alliances (everyone except iS and KRAW want to take part at the moment) would join in...that way there would not be a one sided thing going on....Spyda if you picked my team I would fight till my last unit with you, just as I would fight against you[/color]....My suggestion was not one bassed on sides but on splıtting the whole world up as evenly as we can and just getting our whole server to have one huge huraaa
(and no not Havoc style where we are all even...but real world style where our work in the era is held accountable)
As to the end of the round that would be smple and easy...the winning side hand over all relics, I know we are all smart enough to play that out...so iS or SAS take the win...
AND YES I know that there would be alot to organize, active players pulled into alliances from accross the map to give as much chance to the top 12 as possıble, teams razing outposts within close range of friends who are about to become enemies ect...but I KNOW it can all be done...

But look if you guys are more worried about your blue tokens than just hand over the relics (personaly I dont care who hands over to whom) and let F4 close quick a quiet...shame on you for being selfish but then I view this as a game to be enjoyed by EVERYONE and nothing more....points, score and tokens hold little to no appeal to me.

Anyway I am just doing my job...as Phantasam I got the whole server to turn on MGH, and well now I am trying to instagate a world war again...what can I say I see it as my role, nothing personal to anyone because even my enemies are friends...after all IT IS JUST A GAME...

(oh a little bırdy tells me that F4 players might be grouping up to terrorize other worlds....if so let me know, that is if you want a mad shedevil on your team)
Thankyou for taking the time to read this...sorry to those I have offended for I trully ment no offence...just wanting a good final send off for F4 because there will be no next era...no alliance treaties...just all of us in new servers...

As always BIG love
Regards
Dutchy


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 Post subject: Re: The END to a great server.
PostPosted: Wed Sep 21, 2011 11:47 am 
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I couldn't agree more Dutchy. I think since EVERYONE is losing their home here on F4 EVERYONE should be involved in the Grand Finale. To prove a point I had made all along to those mental midgets that have doubted my words. I can give a rat's azz about winning anything or the tokens. I've said it all along and I meant it. I have even told my guys that when the end comes I'd simply stand down and have them bring back Battle or Cindy so they can get the blue tokens. Problem is I undewrstand where all the guys in SAS are coming from. I told them all along with the Shenanigans they displayed early on they would never be a top ten unit. but they have put aside any petty differences and become a family unlike some of the poor unfortunate slobs in a group I wil leave unnamed. These guys have made sacrifices for the better of their team instead of worrying about personal rank. Now that they have a commanding lead through their hard work and determination They feel they deserve the win and do not want to simply give the relics away to IS like I had suggested. Bottom line is SAS worked the entire round to put themselves in a position to withstand any direct confrontation from any enemy. They have not only used sound military strategy but have used diplomatic skills in forging a friendship with those who share the same principles. Something a vast majority cannot comprehend. Remember with maturity comes experience and knowledge. But with that being said I am down with whatever the world decides to do matters not to me. There was talk of a "private" war between SAS and IS but everyone knows that would be impossible and unfair to all those that have participated in this round. I suggested that the battlefield be the "Admin island" with anyone wishing to partake in the battle having only 3 ops on the island to start. Since it is in the middle of the map it wouldn't give anyone an unfair advantage with travel distances kept in mind but that was if there was a private war. Now I have no idea but truth be told I tire of this debating back and forth. If I wanted to chat and gab I'd be on a social network blabbing away. I come here for the enjoyment of battle and conquest. So I will patiently await a decision arrived at by the majority of players . When all have decided what actions should be taken simply let me know and I'll follow. Kaustubh is the leader of SAS now and has done a fine job. Without him this group would never be in the position it is currently and he has a debt of gratitude for stepping up and taking over in my less active capacity.


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