It is currently Fri Oct 24, 2014 8:26 pm

All times are UTC - 5 hours





Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 113 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next
Author Message
 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Wed Sep 14, 2011 11:43 am 
Specialist
Specialist
User avatar
 YIM  Profile

Joined: Sun Mar 13, 2011 7:45 pm
Posts: 38
Hate this update.

It just gives boosters more of an advantage and people who join worlds late a disadvantage. I think lvl 5 structures should be either 12 hours or 24 ticks. Everything else should stay the same.

As boosters will still be getting the structures before non boosters this balances nothing, you could even make it so lvl 5 structures can't be built until after tick 100 or something like that, to prevent any alliances from having nukes and gates too early, of course they will just get bigger armies.


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Wed Sep 14, 2011 12:32 pm 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 06, 2011 10:04 pm
Posts: 264
Gender: male
One other thing that was left out from the post was the "Squad details" it allows you to see some good info about allied squads in flight. There's not much extra than what you can see by hovering the mouse over it. But it's alot easier to read when there's 20+ squads or many are being sent at different eta's.

Thanks. Admins.


I agree, I think the stucture update should probably take effect at the beginning of an era. It's a good update. And I was lucky I built the teleporter 2 ticks before they changed it.... there probably are many who weren't as lucky.

_________________
Image
HcL, iS, WFA
Personal Rank: 1st__Fantasy 4
Alliance Rank: 1st (iS)__Fantasy 4


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Wed Sep 14, 2011 1:34 pm 
Major
Major
User avatar
 YIM  Profile

Joined: Wed Feb 10, 2010 2:21 am
Posts: 2760
Location: Bangalore, India
Gender: male
Quote:
One other thing that was left out from the post was the "Squad details" it allows you to see some good info about allied squads in flight. There's not much extra than what you can see by hovering the mouse over it. But it's alot easier to read when there's 20+ squads or many are being sent at different eta's.


This squad details thingy was probably the only useful update here. BTW I didnt know how it looked when you sent like say 100 squads? Have you tried it?

_________________
Deadman - SYN
----------------
Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Wed Sep 14, 2011 9:51 pm 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sun May 31, 2009 7:18 pm
Posts: 1410
Location: Georgia Tech
Gender: male
Most useful one here? Interesting... Want to take a wild guess who suggested it?

_________________
Kane - GLA - LoM - UBL - TdCt - Simp
--------------
Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.

Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Wed Sep 14, 2011 10:09 pm 
Captain
Captain
User avatar
 YIM  Profile

Joined: Wed Apr 20, 2011 2:42 pm
Posts: 1147
Location: Ocala
Gender: male
I am going to guess one of you or one of the admins

_________________
You Will Never forget Me I am The Light and The Dark.
Image
IGN Fallen Angel, Mr. Leader, Vincent
Skype: fallen_angel0825
Image


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Thu Sep 15, 2011 10:24 pm 
Private
Private
User avatar
 Profile

Joined: Sun Aug 14, 2011 5:22 pm
Posts: 6
This does not give non boosters an advantage. in a world that just started im not boosting reds or blues and it will take 4 more hours to be build before i get range units and my shield is gonna go out in 2 ticks. and i need range units to start my army. well this is a 2 tick world so i guess it only helps non boosters in 1 tick worlds? :?


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Fri Sep 16, 2011 3:16 am 
Sergeant
Sergeant
User avatar
 Profile

Joined: Sat Aug 29, 2009 2:08 pm
Posts: 119
Location: Gibbons
Gender: male
Raid3r wrote:
This does not give non boosters an advantage. in a world that just started im not boosting reds or blues and it will take 4 more hours to be build before i get range units and my shield is gonna go out in 2 ticks. and i need range units to start my army. well this is a 2 tick world so i guess it only helps non boosters in 1 tick worlds? :?



it doesnt help non boosters at all i dnt see why anyone could ever think it helps them at all. this update has changed very little i still get gates tick 1 thanks to the delay as long as i boost emergecy. so if anyone can explain how anything has changed plz tell me

_________________
toma


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Fri Sep 16, 2011 3:29 am 
Captain
Captain
User avatar
 WWW  YIM  Profile

Joined: Tue Apr 26, 2011 3:23 am
Posts: 1115
Location: Robot Island
Gender: male
I agree,and I thnink there is no difference in these new updates.

_________________
Image
AANC Mentor
Image
made in the hands of darklighter
BD Maintenance
TLG
RFFN


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Fri Sep 16, 2011 12:50 pm 
Specialist
Specialist
User avatar
 YIM  Profile

Joined: Sun Mar 13, 2011 7:45 pm
Posts: 38
Kongregate never got this update, every non booster should move there so the game is back to normal, lets see how many conquers boosters can get if everyones moved to kong :lol:


Top
 

 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Fri Sep 16, 2011 2:38 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 927
Location: Ontario, Canada
Gender: male
MmCm6 wrote:
While I still don't like the longer build times, I would like to point out that we've encountered some bugs in the system since the update, which I assume are normal at this phase. The most prominent of which is being able to select your ally's squads like it was your own, but not launch them.


This is an upcoming feature, it accidentally got pushed forward in the release before it was finished :).

More details will come out about the specifics of it once the coding is finished but it's a "Babysit" feature, one that we long ago considered adding in and have decided recently to go ahead with coding it.

-Andrew

_________________
Ex-Image


Top
 

Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 113 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
WarLingo Android Mobile Game

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl