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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 12:31 am 
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All I have to say is I wish I dident wait to build.... lol other then that awesome. 8-)

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 12:38 am 
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The structures were set to 24 and 72hrs for a brief time before changed to 12hrs and 24hrs. Change was put through accidentally, sorry about that one :(.

All themes were updated on the battledawn.com worlds and galaxy at around 8:45pm ET(GMT-5) with the 12hrs/24hrs build times.

-Andrew

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 12:45 am 
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Well thought out changes. Really appreciate those thinking minds behind the game. Will have lesser drop outs that way.

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 1:08 am 
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2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.


12 and 24 hours - It used to be this long back didn't it? What about 2 tickers? What about 3 tickers? That would mean 48 ticks for level 5 structures to build on 2 tickers and 72 ticks on 3 tickers. Which is too long. Changing it to a tick based build time will help better.

Secondly, 12 and 24 hours? Ughhh. You should have made it 6 and 12 hours max. That is long enough.

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 1:42 am 
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I For 1 hate This UpDate with the Gate and stuff = Bad if you ask me really andrew i was just starting too like you and now you do this. grrrr


~Greeny

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 1:47 am 
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the crystal thing is acceptable but when it comes to structures time :shock: :shock: :shock: :shock: :shock:

its way too long......the max should be 12hr not 24......

and hey one QUESTION now at wht power i will get power tokens........if i refer a friend then when he reach power 20 will i get my tokens or have to wait till 30 now.............


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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 2:58 am 
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SARTHAKROCKS02 wrote:
the crystal thing is acceptable but when it comes to structures time :shock: :shock: :shock: :shock: :shock:

its way too long......the max should be 12hr not 24......

and hey one QUESTION now at wht power i will get power tokens........if i refer a friend then when he reach power 20 will i get my tokens or have to wait till 30 now.............

Andrew wrote:
Currently the referral system is only giving out tokens for players who refer someone who purchases tokens. We're going to be revamping the referral system and this abuse is something we're aware of in the current one, we're going to be looking at ways to address it in the revamp.


-Andrew[/color]

Green1 wrote:
I For 1 hate This UpDate with the Gate and stuff = Bad if you ask me really andrew i was just starting too like you and now you do this. grrrr


~Greeny

Don't kill the messenger :lol:
mfreak wrote:
Quote:
2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.


12 and 24 hours - It used to be this long back didn't it? What about 2 tickers? What about 3 tickers? That would mean 48 ticks for level 5 structures to build on 2 tickers and 72 ticks on 3 tickers. Which is too long. Changing it to a tick based build time will help better.

Secondly, 12 and 24 hours? Ughhh. You should have made it 6 and 12 hours max. That is long enough.

The problem with tick based is the structures that are meant to take less then 1 tick.

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Code:
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Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 3:03 am 
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If I start a round a little late then I want the crystal to appear before I build units so I don't lose them. This change will make that harder, but what choice do you have. Lets see how power 30 works out.

Once your crystal is gone its normally a lot easier to build units without getting attacked.

I consider the rampant farming and attack farms a much more serious problem. One round on G2 we counted over 30 colonies that appeared the same tick each with over 60 units around our hive and gate routes - this is getting ridiculous and ruins the game.

KodaK


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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 3:12 am 
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This update for building times is terrible. If people really want nukes or ion cannon's that bad where they will boost to get them, thats fine. I mean you guys aren't ruining the game by having them built in the begining. you get 48 ticks + 6 or more depending on how far the nuke/dragon has to travel. so i think that the update is unfair :/




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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sun Sep 11, 2011 3:14 am 
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kodak wrote:
If I start a round a little late then I want the crystal to appear before I build units so I don't lose them. This change will make that harder, but what choice do you have. Lets see how power 30 works out.

Once your crystal is gone its normally a lot easier to build units without getting attacked.

I consider the rampant farming and attack farms a much more serious problem. One round on G2 we counted over 30 colonies that appeared the same tick each with over 60 units around our hive and gate routes - this is getting ridiculous and ruins the game.

KodaK

We're working on it. Taking baby steps to not rush it.

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Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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