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 Post subject: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:15 pm 
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This was a minor update with 2 simple balance changes:

1) Colonies will get a crystal when they reach 30 power now instead of 20. This is to give players more time to expand and build an army to be better able to protect the crystal they receive and to make it harder to "crystal farm".

2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.

Feel free to discuss these specific changes in this thread, give feedback, suggestions, etc but try to keep it specific to these changes.

-Andrew

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:16 pm 
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I've also noticed that you added the power of an alliance to the 'alliances' tab.

And I'm surprised that you upgraded the building times to that long. Now I have to wait 24 hours to get gates?

Other than that, this update is perfectly fine.

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Last edited by ninja0 on Sat Sep 10, 2011 9:20 pm, edited 1 time in total.

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:17 pm 
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Andrew wrote:
This was a minor update with 2 simple balance changes:

1) Colonies will get a crystal when they reach 30 power now instead of 20. This is to give players more time to expand and build an army to be better able to protect the crystal they receive and to make it harder to "crystal farm".

2) Level 4 and 5 structures have had their building times increased. Level 4 structures will take 12hrs and level 5 will take 24hrs. This was implemented to give a little more time before advanced tech can be used so that we don't see nukes and ion cannons in the first couple of ticks.

Feel free to discuss these specific changes in this thread, give feedback, suggestions, etc but try to keep it specific to these changes.

-Andrew
I think this is awesome updates

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:21 pm 
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ninja0 wrote:
I've also noticed that you added the power of an alliance to the 'alliances' tab.

And I'm surprised that you upgraded the building times to that long. Now I have to wait 24 hours to get gates?

Other than that, this update is perfectly fine.


Yes this was actually ninja updated in recently... surprise! :mrgreen:

-Andrew

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:22 pm 
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I wuz gonna build gates today, but I decided I didn't need them....now I wish I should've built them earlier :oops: :lol:

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:24 pm 
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so i got to reach power 30 to get a cystal right?


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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:24 pm 
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patterpatter9 wrote:
so i got to reach power 30 to get a cystal right?

Yeap :D

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:24 pm 
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Andrew wrote:
ninja0 wrote:
I've also noticed that you added the power of an alliance to the 'alliances' tab.

And I'm surprised that you upgraded the building times to that long. Now I have to wait 24 hours to get gates?

Other than that, this update is perfectly fine.


Yes this was actually ninja updated in recently... surprise! :mrgreen:

-Andrew

good updates, thx! :D

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:25 pm 
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I believe it will help with a few of the problems

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 Post subject: Re: Updates! September 10th, 2011!
PostPosted: Sat Sep 10, 2011 9:28 pm 
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shelton9778 wrote:
I believe it will help with a few of the problems

I believe the problems were:

-Crystal Farming

-Supporters getting Mechs/Ranged units early to kill everyone around you really fast in the beginning.

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