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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 5:37 pm 
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cosmin1980 wrote:
The few mature BD players left after all the nonsense admins pulled lately are gonna leave now for sure after basically restricting them from using their own hard paid resources.


Are you saying that all mature BD players are supporters? So you're saying I'm not mature. Supporting BD doesn't make you mature, (as shown above) either. And admins aren't restricting them from using their money. They just want things to be fair.
cosmin1980 wrote:
BD admin reasoning never ceases to amaze me...Michael must really be into S&M and bankruptcy otherwise I cannot possibly understand why he would condone such clueless detrimental actions that will lead to his hard built business falling apart.

Odd. Why do you think the business is falling apart? It's done great and people still like it. Some people might not agree to the updates, but at least it makes it harder for supporters and gives them a challenge. If you can't handle a challenge, then play an easier game. Like Pokemon :lol:

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 5:38 pm 
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ninja0 wrote:
psg188 wrote:
Single tick is the original game, and it's most balanced for that speed. It's also the most competitive/strategic speed. Anyone who disagrees probably hasn't won a single tick world.

The game is meant to be won by outsmarting your enemy, not by your enemy going offline for 2 hours and missing an attack.


Oh I get it now :D

but why not 1/2 tick worlds?

It doesn't fit with the current system. It could be changed. But adding another tick speed MIGHT not be what we're looking to do when we're trying to get less worlds.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 5:39 pm 
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Good point. But with growing number of active players, you might need more worlds actually...

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 5:41 pm 
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Complain of the update.

"extended time" on buildings and such...

Making tank structure takes one full day (level 4 building)

Making energy 5 structure takes 3 full days (level 5)

Is that not going a bit too far?

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 6:02 pm 
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psg188 wrote:
Single tick is the original game, and it's most balanced for that speed. It's also the most competitive/strategic speed. Anyone who disagrees probably hasn't won a single tick world.

The game is meant to be won by outsmarting your enemy, not by your enemy going offline for 2 hours and missing an attack.


i agree with this totally u can easily beat your enemy on a faster tick world with activity but on a 1 tick world activity isnt the biggest deal

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 6:20 pm 
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ttotheoma wrote:
psg188 wrote:
Single tick is the original game, and it's most balanced for that speed. It's also the most competitive/strategic speed. Anyone who disagrees probably hasn't won a single tick world.

The game is meant to be won by outsmarting your enemy, not by your enemy going offline for 2 hours and missing an attack.


i agree with this totally u can easily beat your enemy on a faster tick world with activity but on a 1 tick world activity isnt the biggest deal

But there are also people who prefer faster ticks since they doesn't have the patience to wait 1 hour for the ticks to pass.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 6:21 pm 
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Those people you mention are also the kind who only win by enemy inactivity. It turns BD from a strategy game to an action game. That's why single tick are better... a 2 hour per tick world would be even better.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 6:39 pm 
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@psg188: Kane, i have to disagree. as simmens pointed out, people dont like the 1 tick worlds because they don't have the patience (like me :mrgreen:)

But that doesn't necessarily mean they win because their enemy is inactive. I've fought and beaten alliances that have never seemed to log off because we lured them into spy traps and other such maneuvers. People say BD has absolutely no skill involved, yet I have, as well as many others i'm sure, have won by out smarting and out maneuvering their enemies.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 7:46 pm 
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Code, I agree witih you :D

I just don't have the time to wait 3 hours for my fleet to land on someone's colony/outpost and decide my next move. I'd rather wait an hour.

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 Post subject: Re: ToS clarifications and update planned for this weekend!
PostPosted: Sat Sep 10, 2011 7:49 pm 
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Kev- people can be just as inactive on 1 tick worlds. Your logic is based on nothing. alliances go inactive all the time on 1 tick worlds. 2 ticks is where the competition is at right now. and always has been.

Make less 1 tick worlds since only 1-3 alliances ever play them. 2 ticks have how many top alliances compared to 1 ticks?

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