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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Thu Jul 30, 2009 10:35 am 
First Lieutenant
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Joined: Sun May 31, 2009 7:29 pm
Posts: 481
Location: somewhere in Ohio
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Not really... Just coordinate a couple attacks at once more then one is harder to defend.

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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Thu Jul 30, 2009 1:29 pm 
First Lieutenant
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Joined: Wed Jun 03, 2009 11:27 am
Posts: 505
Location: MA, US
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You can still have subs, and you can still coordinate joint attacks. You just wouldn't be attacking the same structure.


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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Sun Aug 02, 2009 8:32 am 
First Lieutenant
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Joined: Tue Jun 02, 2009 8:20 am
Posts: 332
Location: Estes Park, CO
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I think this is great. UAC has a sub, but it is a training sub. Even if we could we wouldn't allow them to attack the same colony as us. This will really cut back on sub abuse... And yes I believe there is a difference between having a sub and abusing subs.


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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Mon Aug 24, 2009 1:26 pm 
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Joined: Thu Jun 04, 2009 7:00 pm
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yea not the greatest idea today me and an ally attacked a noob at the same time and he made me lose a bunch of troops so it really isnt a good idea unless they make it so alliance rules apply to those marked as ally


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