psg188 wrote:
The point is that supporters have an alternate revenue stream that is only partially reduced less than the income of everyone else is reduced, and only for a short time.
Nope.
The supporters revenue stream is reduced along with everybody else's assuming they keep donating the same amount of money. Of the methods of boosting that increase oil/metal revenue, only the six mentioned (metal/oil big, small and emergency) do not increase by percentage. So I'll only discuss this type of boosting, as this is the one that concerns us.
Firstly, "partially reduced" is false, it
is reduced along with everybody else's, as it is adjusted according to current world averages, and Michael will likely change it anyways. Now, only for a short time is also false, as supporters will have to pay increased costs to get the previous revenue increase. They will, as I have previously said, have to boost more at the lower end of the efficiency spectrum, spending more money. Furthermore, these boosts will not cap at mid-game as they have previously. They will only max out when the
current world averages reach the required levels. This means that people will get the big boosts when everybody is richer, when each individual unit of resource is worth less. Which means that supporters will not be gaining an advantage through this update.