It is currently Mon Mar 18, 2024 10:56 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sat Jun 25, 2011 4:41 pm 
Major
Major
User avatar
 YIM  Profile

Joined: Wed Feb 10, 2010 2:21 am
Posts: 2757
Location: Chicago, Illinois
Gender: male
Quote:
I am not saying they are not important, I am saying that if the focus of resource income switches from conquers to oil wells and metal mines the game will lose one of the most challenging features, getting and keeping conquers.


Actually conquers popup everywhere, getting them is not that big of a deal. Also they delete in the end, atleast most of them. Getting and keeping mines and wells imo is more challenging. Especially since they are limited, and there are lots of alliances competing for it and they are spread out over the map.

Quote:
I've no idea what limit on Force Relocation is removed but certainly not the 24 tick distance limit, so Michael.. why not remove the limit I mentioned earlier?


Previously, you couldn't force relocate a conquer to an outpost with incoming or outgoing squads. Now you can. Especially helpful in defence.

_________________
Deadman - SYN
----------------
Image


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sat Jun 25, 2011 7:03 pm 
Private
Private
User avatar
 Profile

Joined: Mon Jun 13, 2011 12:38 pm
Posts: 6
Gender: male
Cool! Make some more achievements though because there is not enough i don't think.
Michael wrote:
The following fixes/modifications have been applied to the game:

  • Lowered spoils of war from 10metal to 8metal per unit
  • Lowered tax income from conquers from 5metal to 4metal
  • Increased cost of Ion to 250Energy
  • Fixed logout issues on Chrome
  • Fixed the tick engine to avoid getting stuck when one tick is failing
  • Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads)
  • music now won't load automatically for a registered player
  • you can no longer disband units in squads that are flying (only while parked on friendly targets is allowed)
  • fixed world full message not displaying for new accounts
  • structure information is now displayed when a structure is still locked
  • Various UI & text fixes

_________________
GreenDayIsBack


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sat Jun 25, 2011 8:45 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Sun May 31, 2009 10:47 pm
Posts: 2416
Location: U.S.A.
Gender: male
You should post that as a suggestion in the Suggestions Forum, and have a poll added. See if the rest of the community agrees with your idea! :)

_________________
Battle Dawn Staff
Community Management Specialist
Technical Support
World Administrator
Music Composer

Welcome to the best free multiplayer war strategy game on the web!


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sun Jun 26, 2011 3:57 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Sun May 31, 2009 7:41 pm
Posts: 180
Location: dead
Still no word from Michael on what is and isn't considered Ion abuse.

I'll probably PM him later if there isn't a response today.


ultimatedoom27 wrote:
THERE SHOULD BE AN INCREASE OF FREE TOKENS INSTEAD OF 5 BLUE TOKENS FOR EACH VOTE IT SHOULD BE 10 OR 8 IF YOU INCREASE ALL THE OTHERS MAN GIVE SOME RESPECT FOR PEOPLE WHO TRY HARD TO WIN AND ESPECIALLY IF YOURE GOING TO MAKE THE GAME HARDER :evil: :(


You could try taking that to the suggestions forum but I doubt you'll get much support.

IMO: No.


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sun Jun 26, 2011 5:04 pm 
Corporal
Corporal
User avatar
 YIM  Profile

Joined: Sun May 31, 2009 11:16 pm
Posts: 76
Location: Gotham City
Gender: male
Best upgrades are!!!

This is a good one that is always needed to be fixed.
Fixed the tick engine to avoid getting stuck when one tick is failing

I never came across this one but its alot better!!!!
Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads)

I love this one. Not saying the music is bad but some times starting the game late at night i dont want to wake every one up!!!
Music now won't load automatically for a registered player

This one makes sense!
You can no longer disband units in squads that are flying (only while parked on friendly targets is allowed)

What does this mean?
fixed world full message not displaying for new accounts

THANK YOU GOD!!!!!! ITS ABOUT TIME!!!!!!!! IF THIS ONE HAD A FACEBOOK LIKE BUTTON I WOULD CLICK ON IT!!!!!!

Structure information is now displayed when a structure is still locked

I never seen anything wrong but its cool lol.
Various UI & text fixes

_________________
Image
http://prod.battlegate.net/forum/viewto ... =217&t=396
Thanks Michael for this game!!!


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Fri Jul 01, 2011 10:46 pm 
Private
Private
 Profile

Joined: Sun May 22, 2011 1:40 pm
Posts: 1
[ ;)hmm, well this is not that good but its ok...


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sat Jul 02, 2011 1:24 am 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Mar 30, 2011 3:14 pm
Posts: 26
Gender: male
Well some of these updates such as the ioning missle and less income for conquers is obviously a strategic move to get players to spend more money on tokens. We all know during a big war ioning missles can be key to winning a war and we spend money on tokens now they want to get a little more money for them. Can't blame them, but it does make the game harder for us. The reduction of income from conquers in my opinion is not a good one because already tons of our conquers are daily deleted now they come up with this! I hope they go back to how it was or even make it higher income :D

_________________
Image
DETH F6 Era 11


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sat Jul 02, 2011 6:53 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Tue Apr 21, 2009 5:47 am
Posts: 173
Gender: male
While you may feel the balance changes are always for the worse
and demand you to 'spend more tokens'

the case is quite different.
every change we make affects EVERYONE, therefore, in the end result, no one is losing.

when you are in a world that everyone makes $1 less an hour, then no one is actually making less.

The idea is to lower slowly the amount of resources available in the world, so there will be less squads flying, and less units. so the game will be easier to play, instead of battles with hundreds of units on a regular basis, such battles will be rare.
it will take less time to manage your colony each time, as well as managing your army will become less time consuming.

we're adding all the time more options to gain resources like resource outposts, increasing wrecks income, global boost bar, mini-games, tokens from voting, tokens from referring, etc etc...
all these changes weren't in the client 2 year ago.

the idea to increase ion cost is to make them more rare, increasing the chance of having nukes actually reach their target.

_________________
Image


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sat Jul 02, 2011 8:10 pm 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sun May 31, 2009 7:18 pm
Posts: 1410
Location: Georgia Tech
Gender: male
To be fair Michael, I mostly agree with you... but saying a global reduction affects everyone equally is not true.

Donations are a static increase above the overall income.

Let's say everyone makes $10, and supporters on average spend enough tokens to add an extra $5 to their income.

So the comparison is $10 for non-supporters, $15 for supporters.

Now let's take away $3 from everyone.

Now the comparison is $7 for non-supporters, $12 for supporters.

See the difference? The ratio between the two went from 2 :: 3 to 2 :: 3.43... which basically increases the advantage of supporting. Usually the move in that direction is not very large, but I am just pointing out that a move is indeed being made by following that philosophy of reducing resources for everyone.

_________________
Kane - GLA - LoM - UBL - TdCt - Simp
--------------
Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.

Image


Top
 

 Post subject: Re: Battle Dawn update 23rd June 2011
PostPosted: Sat Jul 02, 2011 9:09 pm 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Tue May 24, 2011 6:20 am
Posts: 576
Think this woulda been obvious, but Kane, with the decrease of resources in the world, the cost of boosting would be proportionally increased.

_________________
Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 67 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl