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 Post subject: Re: Quick update
PostPosted: Mon Jun 22, 2009 1:27 am 
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Players were getting too any units too quickly and resource levels in the world are extremely high.

These 2 changes were brought in to lower the resources players get slighly and increase the cost of having large numbers of units slightly.

-Andrew

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 Post subject: Re: Quick update
PostPosted: Mon Jun 22, 2009 4:24 am 
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but soon its going to cost me 50% more more units why couldnt u just do one of these changes i would rather just have the workers one

-maanco


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 Post subject: Re: Quick update
PostPosted: Mon Jun 22, 2009 3:57 pm 
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The proposed change was to cut worker production in 1/2, this was a compromise to lower production slightly and increase unit costs a little bit once you have more units.

-Andrew

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 Post subject: Re: Quick update
PostPosted: Mon Jun 22, 2009 4:00 pm 
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Ah I see, thanks for clarifying Andrew.

I HAVE noticed a huge change in gameplay comparing the new, and old client. If you look at the hall of fame Era 1 of each world, and look at the scores of each world on the new client, there's a MASSIVE power difference.

Yet, I'm sad to say this new overhead change might even be a little too high... It's a start though.

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 Post subject: Re: Quick update
PostPosted: Mon Jun 22, 2009 6:36 pm 
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yea kuz i was making nearly 500 metal a tick

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 Post subject: Re: Quick update
PostPosted: Mon Jun 22, 2009 9:22 pm 
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i dont like this overhead thing its too highcan it be changed to 90 units= 10% overhead it works out more even every 3 full squads = 10% overhead


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