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 Post subject: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Tue Jun 09, 2009 8:34 am 
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New Feature:
Any time two or more players from different alliances attack the same target on the same tick- they will fight the defender as normal (Joined together) and then the Two Strongest Armies would fight each other for control of the spoils (Conquer, Outpost, Crystal or Relic) - This is an actual battle (The same type of battle report as normal).

So, the two strongest attackers will fight it out after fighting together to take control of the outpost or colony (And the winner will get all of the spoils)

This doesn't apply to players in the same alliance, and then it will be distributed between them.

More details soon,
St.Even

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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Tue Jun 09, 2009 3:29 pm 
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Same goes for if whole alliances attack the same op? Both armies fight each other after destroying the defense?

Also, this is a great blow to sub use. :)

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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Tue Jun 09, 2009 3:44 pm 
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good vs subs, but bad vs those who can coordinate attack with other alliances :(

the intentions are great, still looking to see how it work out

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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Sun Jun 21, 2009 4:07 pm 
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why cant the strongest army get it insed of the already weak player lose more


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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Sun Jun 28, 2009 1:07 am 
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okay lets say i attack a relic and so does another person we kill all the enemy troops and then the two attackers duke it out in a battle for the relic and the strongest army wins...................... okay that seems fair :|


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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Sat Jul 04, 2009 1:44 pm 
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the best about it would be if ur in third position, 2 large armies go for a relic and they will fight eachother. you just hit them right after with a not-so-big army and beat the weakened conquerer...
this is assuming the relic stays in the same place, i only play e3 and there are no relics there yet. also i believe units don't get xp, so 2 large armies fighting eachother will leave them both weakened!
sounds like new tactical options.


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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Sat Jul 04, 2009 4:36 pm 
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This is going to be really cool. Tho let's say two people attack's one person colony. They win and then the stronger army beats the weaker army. So the weaker guy is screwed because he helped the stronger guy get the colony. So the stronger guy*lets call him bob* gets the crystal. then bob sends his army towards fred*the weaker guy* but he has none because he helped bob. so fred is screwed cause his army was killed.

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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Sun Jul 05, 2009 8:36 am 
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what if 2 people are in the same allience and they both attack a guy with crystal. who will get it??


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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Wed Jul 29, 2009 10:03 pm 
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Ok im dada of shydilla. played the old client all the time, just getting back into the game.

i have to say this is a dumb idea. i say if two allinces have eachothere marked as allies, then they shouldn't attack eachothere. or maby a fake attack and who would win the fight would get the op or whatnot, but not lose there troops, and be sent back from there lunching point.

this way we can still fight along side allies and not have to fight eachothere like that.

or somthing like this, so we can fight along side people, and not be made to fight eachothere.

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 Post subject: Re: Spoils of Battle: Multi player attacks on OPs/Colonies
PostPosted: Thu Jul 30, 2009 5:05 am 
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shydila, this is to fight subs and make them less valuble, but yes i also think it's sad and it make it harder to work with an allie against an enemy =/

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